feat: simpler entities - 3x3 rectangle with hand (10 sub-bodies)
- Entity: 10 sub-bodies (was 16), radius 0.45 (was 0.7) - Shape: 3x3 body rectangle + 1 hand cell on right side - Much more compact, world appears larger relative to character - 13 constraints (grid pattern + hand attachment) - Spawn height adjusted for smaller body
This commit is contained in:
+155
-155
@@ -1,28 +1,24 @@
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=== Verbatim Headless Run: 30 ticks ===
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=== Verbatim Headless Run: 20 ticks ===
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World: 250x250
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Player start: (125.0, 240.7)
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Camera: (85, 228)
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Player start: (125.0, 244.0)
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Camera: (85, 232)
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=== Tick 0 (initial state) ===
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37 @
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38 @@
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39 @ @@
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40 @ @ @ @
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41 @ @
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43 @ @ """""""""""""
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44""" @ @ "":::::::::::::"""
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45:::""" """::::::::::::::::::""
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43 @@@ """""""""""""
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44""" @@@@ "":::::::::::::"""
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45:::""" @@@ """::::::::::::::::::""
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46::::::"" "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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@@ -30,10 +26,15 @@ Camera: (85, 228)
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50????????????????????????????????????????????????????????????????????????????????
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51????????????????????????????????????????????????????????????????????????????????
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52????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,240.7) bodies=16/16 on_fire=false"
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53????????????????????????????????????????????????????????????????????????????????
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54????????????????????????????????????????????????????????????????????????????????
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,244.0) bodies=10/10 on_fire=false"
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Entities: 1
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=== Tick 3 ===
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=== Tick 2 ===
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@@ -44,10 +45,10 @@ Entities: 1
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43 @ """""""""""""
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44""" @@@ "":::::::::::::"""
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45:::""" @ @ """::::::::::::::::::""
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46::::::"" @@@@@"":::::::::::::::::::::::"""
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43 @@@ """""""""""""
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44""" @@@@ "":::::::::::::"""
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45:::""" @@@ """::::::::::::::::::""
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46::::::"" "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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@@ -58,12 +59,42 @@ Entities: 1
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54????????????????????????????????????????????????????????????????????????????????
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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57????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.2,245.7) bodies=16/16 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(125.0,244.1) bodies=10/10 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(125.2155, 245.7384))
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Alive entities: Player(hp=100, pos=(125.0, 244.11879))
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=== Tick 4 ===
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43 @@@ """""""""""""
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44""" @@@@ "":::::::::::::"""
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45:::""" @@@ """::::::::::::::::::""
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46::::::"" "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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50????????????????????????????????????????????????????????????????????????????????
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51????????????????????????????????????????????????????????????????????????????????
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52????????????????????????????????????????????????????????????????????????????????
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53????????????????????????????????????????????????????????????????????????????????
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54????????????????????????????????????????????????????????????????????????????????
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,244.4) bodies=10/10 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(125.0, 244.38817))
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=== Tick 6 ===
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@@ -74,10 +105,39 @@ Alive entities: Player(hp=100, pos=(125.2155, 245.7384))
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43 @@ """""""""""""
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44""" @ @@ "":::::::::::::"""
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45:::""" @ """::::::::::::::::::""
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46::::::"" @@@@@"":::::::::::::::::::::::"""
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43 @@@ """""""""""""
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44""" @@@@ "":::::::::::::"""
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45:::""" @@@ """::::::::::::::::::""
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46::::::"" "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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50????????????????????????????????????????????????????????????????????????????????
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51????????????????????????????????????????????????????????????????????????????????
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52????????????????????????????????????????????????????????????????????????????????
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53????????????????????????????????????????????????????????????????????????????????
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54????????????????????????????????????????????????????????????????????????????????
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,244.8) bodies=10/10 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(125.0, 244.79922))
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=== Tick 8 ===
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43 """""""""""""
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44""" @@@ "":::::::::::::"""
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45:::""" @@@@ """::::::::::::::::::""
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46::::::"" @@@ "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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@@ -89,11 +149,11 @@ Alive entities: Player(hp=100, pos=(125.2155, 245.7384))
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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57????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.1,245.6) bodies=16/16 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(125.0,245.3) bodies=10/10 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(125.12183, 245.58759))
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Alive entities: Player(hp=100, pos=(125.0, 245.3436))
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=== Tick 9 ===
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=== Tick 10 ===
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@@ -104,11 +164,11 @@ Alive entities: Player(hp=100, pos=(125.12183, 245.58759))
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43" @@ """""""""""""
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44:""" @ @ @ "":::::::::::::"""
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45::::""" @ """::::::::::::::::::""
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46:::::::"" @@@@ "":::::::::::::::::::::::"""
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47:::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::""""""""
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43 """""""""""""
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44""" @@@ "":::::::::::::"""
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45:::""" @@@@ """::::::::::::::::::""
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46::::::"" @@@ "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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50????????????????????????????????????????????????????????????????????????????????
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@@ -119,9 +179,9 @@ Alive entities: Player(hp=100, pos=(125.12183, 245.58759))
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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57????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=16/16 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=10/10 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(124.960976, 245.61632))
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Alive entities: Player(hp=100, pos=(125.0, 245.55))
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=== Tick 12 ===
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@@ -134,11 +194,11 @@ Alive entities: Player(hp=100, pos=(124.960976, 245.61632))
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43" @@ """""""""""""
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44:""" @@ @ "":::::::::::::"""
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45::::""" @ """::::::::::::::::::""
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46:::::::"" @@@@ "":::::::::::::::::::::::"""
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47:::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::""""""""
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43 """""""""""""
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44""" @@@ "":::::::::::::"""
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45:::""" @@@@ """::::::::::::::::::""
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46::::::"" @@@ "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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50????????????????????????????????????????????????????????????????????????????????
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@@ -149,11 +209,11 @@ Alive entities: Player(hp=100, pos=(124.960976, 245.61632))
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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57????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(124.9,245.6) bodies=16/16 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=10/10 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(124.91231, 245.6163))
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Alive entities: Player(hp=100, pos=(125.0, 245.55))
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=== Tick 15 ===
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=== Tick 14 ===
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43" @@ """""""""""""
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44:""" @ @ @ "":::::::::::::"""
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45::::""" @ """::::::::::::::::::""
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46:::::::"" @@@@ "":::::::::::::::::::::::"""
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43" """""""""""""
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44:""" @@@ "":::::::::::::"""
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45::::""" @@@@ """::::::::::::::::::""
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46:::::::"" @@@ "":::::::::::::::::::::::"""
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47:::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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@@ -179,9 +239,39 @@ Alive entities: Player(hp=100, pos=(124.91231, 245.6163))
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55????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(124.9,245.6) bodies=16/16 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(124.6,245.6) bodies=10/10 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(124.94001, 245.61577))
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Alive entities: Player(hp=100, pos=(124.55, 245.55))
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=== Tick 16 ===
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43" """""""""""""
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44:""" @@@ "":::::::::::::"""
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45::::""" @@@@ """::::::::::::::::::""
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46:::::::"" @@@ "":::::::::::::::::::::::"""
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47:::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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50????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(124.6,245.6) bodies=10/10 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(124.55, 245.55))
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=== Tick 18 ===
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43" @@ """""""""""""
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44:""" @ @ @ "":::::::::::::"""
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45::::""" @ """::::::::::::::::::""
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46:::::::"" @@@@ "":::::::::::::::::::::::"""
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43" """""""""""""
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44:""" @@@ "":::::::::::::"""
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45::::""" @@@@ """::::::::::::::::::""
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46:::::::"" @@@ "":::::::::::::::::::::::"""
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47:::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=16/16 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(124.6,245.6) bodies=10/10 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(124.97533, 245.61575))
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Alive entities: Player(hp=100, pos=(124.55, 245.55))
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=== Tick 21 ===
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=== Tick 20 ===
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46:::::::"" @@@@ "":::::::::::::::::::::::"""
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43" """""""""""""
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=16/16 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(124.6,245.6) bodies=10/10 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(124.99407, 245.61584))
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=== Tick 24 ===
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44""" @ @ @ "":::::::::::::"""
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45:::""" @ """::::::::::::::::::""
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46::::::"" @@@@ "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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50????????????????????????????????????????????????????????????????????????????????
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57????????????????????????????????????????????????????????????????????????????????
|
||||
Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=16/16 on_fire=false"
|
||||
Entities: 1
|
||||
Alive entities: Player(hp=100, pos=(125.003, 245.61584))
|
||||
|
||||
=== Tick 27 ===
|
||||
33
|
||||
34
|
||||
35
|
||||
36
|
||||
37
|
||||
38
|
||||
39
|
||||
40
|
||||
41
|
||||
42
|
||||
43 @@ """""""""""""
|
||||
44""" @ @ @ "":::::::::::::"""
|
||||
45:::""" @ """::::::::::::::::::""
|
||||
46::::::"" @@@@ "":::::::::::::::::::::::"""
|
||||
47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
|
||||
48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|
||||
49################################################################################
|
||||
50????????????????????????????????????????????????????????????????????????????????
|
||||
51????????????????????????????????????????????????????????????????????????????????
|
||||
52????????????????????????????????????????????????????????????????????????????????
|
||||
53????????????????????????????????????????????????????????????????????????????????
|
||||
54????????????????????????????????????????????????????????????????????????????????
|
||||
55????????????????????????????????????????????????????????????????????????????????
|
||||
56????????????????????????????????????????????????????????????????????????????????
|
||||
57????????????????????????????????????????????????????????????????????????????????
|
||||
Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=16/16 on_fire=false"
|
||||
Entities: 1
|
||||
Alive entities: Player(hp=100, pos=(125.00714, 245.61584))
|
||||
|
||||
=== Tick 30 ===
|
||||
33
|
||||
34
|
||||
35
|
||||
36
|
||||
37
|
||||
38
|
||||
39 g
|
||||
40 gg
|
||||
41 g gg
|
||||
42 g g g g
|
||||
43 g g @@ """""""""""""
|
||||
44""" @ @ @ "":::::::::::::"""
|
||||
45:::""" g g @ """::::::::::::::::::""
|
||||
46::::::"" g g @@@@ "":::::::::::::::::::::::"""
|
||||
47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
|
||||
48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|
||||
49################################################################################
|
||||
50????????????????????????????????????????????????????????????????????????????????
|
||||
51????????????????????????????????????????????????????????????????????????????????
|
||||
52????????????????????????????????????????????????????????????????????????????????
|
||||
53????????????????????????????????????????????????????????????????????????????????
|
||||
54????????????????????????????????????????????????????????????????????????????????
|
||||
55????????????????????????????????????????????????????????????????????????????????
|
||||
56????????????????????????????????????????????????????????????????????????????????
|
||||
57????????????????????????????????????????????????????????????????????????????????
|
||||
Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=16/16 on_fire=false"
|
||||
Entities: 2
|
||||
Alive entities: Player(hp=100, pos=(125.009735, 245.61584)), Goblin(hp=40, pos=(110.0, 242.69376))
|
||||
Alive entities: Player(hp=100, pos=(124.55, 245.55))
|
||||
|
||||
|
||||
+24
-41
@@ -107,7 +107,7 @@ impl Entity {
|
||||
self.cvx = 0.0;
|
||||
self.cvy = 0.0;
|
||||
|
||||
let r = 0.7;
|
||||
let r = 0.45;
|
||||
let mat = match self.kind {
|
||||
EntityKind::Player => MaterialId::Flesh,
|
||||
EntityKind::Goblin => MaterialId::Flesh,
|
||||
@@ -115,22 +115,16 @@ impl Entity {
|
||||
};
|
||||
|
||||
let layout = [
|
||||
(0.0, -3.5, mat), // 0: head top
|
||||
(-0.8, -3.0, mat), // 1: head left
|
||||
(0.8, -3.0, mat), // 2: head right
|
||||
(-1.8, -1.8, mat), // 3: left shoulder
|
||||
(0.0, -1.8, mat), // 4: center torso
|
||||
(1.8, -1.8, mat), // 5: right shoulder
|
||||
(-1.0, -0.5, mat), // 6: left torso
|
||||
(1.0, -0.5, mat), // 7: right torso
|
||||
(-3.0, -1.0, mat), // 8: left hand
|
||||
(3.0, -1.0, mat), // 9: right hand
|
||||
(-1.2, 0.8, mat), // 10: left hip
|
||||
(1.2, 0.8, mat), // 11: right hip
|
||||
(-1.2, 2.2, mat), // 12: left leg
|
||||
(1.2, 2.2, mat), // 13: right leg
|
||||
(-1.5, 3.5, MaterialId::Bone), // 14: left foot
|
||||
(1.5, 3.5, MaterialId::Bone), // 15: right foot
|
||||
(-1.0, -1.0, mat), // 0: top-left
|
||||
( 0.0, -1.0, mat), // 1: top-center
|
||||
( 1.0, -1.0, mat), // 2: top-right
|
||||
(-1.0, 0.0, mat), // 3: mid-left
|
||||
( 0.0, 0.0, mat), // 4: center
|
||||
( 1.0, 0.0, mat), // 5: mid-right
|
||||
(-1.0, 1.0, mat), // 6: bot-left
|
||||
( 0.0, 1.0, mat), // 7: bot-center
|
||||
( 1.0, 1.0, mat), // 8: bot-right
|
||||
( 2.0, 0.0, mat), // 9: hand
|
||||
];
|
||||
|
||||
for &(ox, oy, m) in &layout {
|
||||
@@ -139,30 +133,19 @@ impl Entity {
|
||||
}
|
||||
|
||||
let mk = |a: usize, b: usize, len: f32| Constraint::new(a, b, len, 1.0);
|
||||
self.constraints.push(mk(0, 1, 0.9));
|
||||
self.constraints.push(mk(0, 2, 0.9));
|
||||
self.constraints.push(mk(1, 2, 1.6));
|
||||
self.constraints.push(mk(1, 3, 1.3));
|
||||
self.constraints.push(mk(2, 5, 1.3));
|
||||
self.constraints.push(mk(3, 4, 1.8));
|
||||
self.constraints.push(mk(4, 5, 1.8));
|
||||
self.constraints.push(mk(3, 6, 1.6));
|
||||
self.constraints.push(mk(5, 7, 1.6));
|
||||
self.constraints.push(mk(4, 6, 1.3));
|
||||
self.constraints.push(mk(4, 7, 1.3));
|
||||
self.constraints.push(mk(6, 7, 2.0));
|
||||
self.constraints.push(mk(3, 8, 1.5));
|
||||
self.constraints.push(mk(5, 9, 1.5));
|
||||
self.constraints.push(mk(6, 10, 1.5));
|
||||
self.constraints.push(mk(7, 11, 1.5));
|
||||
self.constraints.push(mk(10, 11, 2.4));
|
||||
self.constraints.push(mk(10, 12, 1.4));
|
||||
self.constraints.push(mk(11, 13, 1.4));
|
||||
self.constraints.push(mk(12, 14, 1.5));
|
||||
self.constraints.push(mk(13, 15, 1.5));
|
||||
self.constraints.push(mk(0, 4, 1.7));
|
||||
self.constraints.push(mk(6, 10, 1.3));
|
||||
self.constraints.push(mk(7, 11, 1.3));
|
||||
self.constraints.push(mk(0, 1, 1.0));
|
||||
self.constraints.push(mk(1, 2, 1.0));
|
||||
self.constraints.push(mk(3, 4, 1.0));
|
||||
self.constraints.push(mk(4, 5, 1.0));
|
||||
self.constraints.push(mk(6, 7, 1.0));
|
||||
self.constraints.push(mk(7, 8, 1.0));
|
||||
self.constraints.push(mk(0, 3, 1.0));
|
||||
self.constraints.push(mk(3, 6, 1.0));
|
||||
self.constraints.push(mk(1, 4, 1.0));
|
||||
self.constraints.push(mk(4, 7, 1.0));
|
||||
self.constraints.push(mk(2, 5, 1.0));
|
||||
self.constraints.push(mk(5, 8, 1.0));
|
||||
self.constraints.push(mk(5, 9, 1.0));
|
||||
}
|
||||
|
||||
pub fn sync_bodies_to_center(&mut self) {
|
||||
|
||||
+2
-2
@@ -79,7 +79,7 @@ impl Game {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let cy = (surface_y as f32) - 6.0;
|
||||
let cy = (surface_y as f32) - 3.0;
|
||||
self.player.spawn_at(&mut self.entities, cx, cy);
|
||||
|
||||
let (px, py) = self.player.center(&self.entities);
|
||||
@@ -502,7 +502,7 @@ impl Game {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let spawn_y = surface_y - 6;
|
||||
let spawn_y = surface_y - 3;
|
||||
|
||||
if !self.grid.in_bounds(spawn_x, spawn_y) {
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user