feat: simpler entities - 3x3 rectangle with hand (10 sub-bodies)

- Entity: 10 sub-bodies (was 16), radius 0.45 (was 0.7)
- Shape: 3x3 body rectangle + 1 hand cell on right side
- Much more compact, world appears larger relative to character
- 13 constraints (grid pattern + hand attachment)
- Spawn height adjusted for smaller body
This commit is contained in:
Emil
2026-06-20 21:42:16 +03:00
parent e96744b958
commit 595edc3006
3 changed files with 181 additions and 198 deletions
+24 -41
View File
@@ -107,7 +107,7 @@ impl Entity {
self.cvx = 0.0;
self.cvy = 0.0;
let r = 0.7;
let r = 0.45;
let mat = match self.kind {
EntityKind::Player => MaterialId::Flesh,
EntityKind::Goblin => MaterialId::Flesh,
@@ -115,22 +115,16 @@ impl Entity {
};
let layout = [
(0.0, -3.5, mat), // 0: head top
(-0.8, -3.0, mat), // 1: head left
(0.8, -3.0, mat), // 2: head right
(-1.8, -1.8, mat), // 3: left shoulder
(0.0, -1.8, mat), // 4: center torso
(1.8, -1.8, mat), // 5: right shoulder
(-1.0, -0.5, mat), // 6: left torso
(1.0, -0.5, mat), // 7: right torso
(-3.0, -1.0, mat), // 8: left hand
(3.0, -1.0, mat), // 9: right hand
(-1.2, 0.8, mat), // 10: left hip
(1.2, 0.8, mat), // 11: right hip
(-1.2, 2.2, mat), // 12: left leg
(1.2, 2.2, mat), // 13: right leg
(-1.5, 3.5, MaterialId::Bone), // 14: left foot
(1.5, 3.5, MaterialId::Bone), // 15: right foot
(-1.0, -1.0, mat), // 0: top-left
( 0.0, -1.0, mat), // 1: top-center
( 1.0, -1.0, mat), // 2: top-right
(-1.0, 0.0, mat), // 3: mid-left
( 0.0, 0.0, mat), // 4: center
( 1.0, 0.0, mat), // 5: mid-right
(-1.0, 1.0, mat), // 6: bot-left
( 0.0, 1.0, mat), // 7: bot-center
( 1.0, 1.0, mat), // 8: bot-right
( 2.0, 0.0, mat), // 9: hand
];
for &(ox, oy, m) in &layout {
@@ -139,30 +133,19 @@ impl Entity {
}
let mk = |a: usize, b: usize, len: f32| Constraint::new(a, b, len, 1.0);
self.constraints.push(mk(0, 1, 0.9));
self.constraints.push(mk(0, 2, 0.9));
self.constraints.push(mk(1, 2, 1.6));
self.constraints.push(mk(1, 3, 1.3));
self.constraints.push(mk(2, 5, 1.3));
self.constraints.push(mk(3, 4, 1.8));
self.constraints.push(mk(4, 5, 1.8));
self.constraints.push(mk(3, 6, 1.6));
self.constraints.push(mk(5, 7, 1.6));
self.constraints.push(mk(4, 6, 1.3));
self.constraints.push(mk(4, 7, 1.3));
self.constraints.push(mk(6, 7, 2.0));
self.constraints.push(mk(3, 8, 1.5));
self.constraints.push(mk(5, 9, 1.5));
self.constraints.push(mk(6, 10, 1.5));
self.constraints.push(mk(7, 11, 1.5));
self.constraints.push(mk(10, 11, 2.4));
self.constraints.push(mk(10, 12, 1.4));
self.constraints.push(mk(11, 13, 1.4));
self.constraints.push(mk(12, 14, 1.5));
self.constraints.push(mk(13, 15, 1.5));
self.constraints.push(mk(0, 4, 1.7));
self.constraints.push(mk(6, 10, 1.3));
self.constraints.push(mk(7, 11, 1.3));
self.constraints.push(mk(0, 1, 1.0));
self.constraints.push(mk(1, 2, 1.0));
self.constraints.push(mk(3, 4, 1.0));
self.constraints.push(mk(4, 5, 1.0));
self.constraints.push(mk(6, 7, 1.0));
self.constraints.push(mk(7, 8, 1.0));
self.constraints.push(mk(0, 3, 1.0));
self.constraints.push(mk(3, 6, 1.0));
self.constraints.push(mk(1, 4, 1.0));
self.constraints.push(mk(4, 7, 1.0));
self.constraints.push(mk(2, 5, 1.0));
self.constraints.push(mk(5, 8, 1.0));
self.constraints.push(mk(5, 9, 1.0));
}
pub fn sync_bodies_to_center(&mut self) {
+2 -2
View File
@@ -79,7 +79,7 @@ impl Game {
break;
}
}
let cy = (surface_y as f32) - 6.0;
let cy = (surface_y as f32) - 3.0;
self.player.spawn_at(&mut self.entities, cx, cy);
let (px, py) = self.player.center(&self.entities);
@@ -502,7 +502,7 @@ impl Game {
break;
}
}
let spawn_y = surface_y - 6;
let spawn_y = surface_y - 3;
if !self.grid.in_bounds(spawn_x, spawn_y) {
return;