feat: Verbatim MVP - terminal renderer, cellular automaton, Verlet physics
- World: 250x250 grid with 14 materials (sand, water, lava, stone, wood, etc.) - Physics: cellular automaton for materials + Verlet solver for entities - Entity: multi-cell humanoid (7 sub-bodies with distance constraints) - Render: terminal renderer with ANSI colors and diff-based updates - Game loop: fixed 60Hz timestep with accumulator pattern - Input: WASD movement, number keys for material painting
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