68f6292c4d1de0392484c3e521a194e1ed8cb030
- World: 250x250 grid with 14 materials (sand, water, lava, stone, wood, etc.) - Physics: cellular automaton for materials + Verlet solver for entities - Entity: multi-cell humanoid (7 sub-bodies with distance constraints) - Render: terminal renderer with ANSI colors and diff-based updates - Game loop: fixed 60Hz timestep with accumulator pattern - Input: WASD movement, number keys for material painting
Languages
Rust
98.6%
GLSL
1%
Python
0.4%