refactor: code cleanup — dead code, warnings, duplication

Dead code removed (21 methods, 4 fields, 3 constants):
- Cell: MaterialId::ALL, MaterialId::from_u8 (unsafe transmute)
- Grid: get_mut, clear, fill_rect, swap, dump_region, next buffer field
- Entity: move_center, EntityManager::iter_mut
- Player: move_dir field, entity_mut
- VerletSolver: step, SubBody::add_vel, SubBody::apply_force
- CellularAutomaton: tick_count
- InputHandler: release_all, poll, Action::None
- WindowInput: clear
- GameSession: perform_action_and_step, is_recording, grid_mut
- ReplayPlayer: from_recording
- Material: empty()
- VulkanRenderer: tick_count field
- MaterialBrush: name()

Warnings fixed:
- Remove unused MaterialRegistry imports from renderers
- Remove unused reg variables in terminal/vulkan/graphics
- Remove unused water_surface in game.rs
- Remove unused p/y_death in tests
- Remove unused qf_slice in graphics.rs

Duplication eliminated:
- main.rs: run_ascii_mode + run_graphics_mode → generic run_gpu_mode<R: GpuRenderer>
  ~140 lines of duplicated event loop code removed
- GpuRenderer trait unifies VulkanRenderer and GraphicsRenderer API

Unsafe code fixed:
- rand_u8: static mut + unsafe → AtomicU8 + fetch_add (thread-safe)

Module cleanup:
- world/mod.rs: removed all unused re-exports
- physics/mod.rs: removed all unused re-exports
- entity/mod.rs: removed unused Entity/EntityId re-exports

Result: ~6500 → ~5964 lines, 0 non-deprecation warnings, 109 tests pass
This commit is contained in:
Emil
2026-06-21 01:36:25 +03:00
parent d889e24cf6
commit 68fe0b87dd
22 changed files with 182 additions and 511 deletions
-4
View File
@@ -66,10 +66,6 @@ impl ReplayPlayer {
Ok(Self { recording })
}
pub fn from_recording(recording: ReplayRecording) -> Self {
Self { recording }
}
pub fn play(&self) -> GameSession {
let mut session = GameSession::new_seeded(self.recording.seed);
session.init();
-13
View File
@@ -62,11 +62,6 @@ impl GameSession {
}
}
pub fn perform_action_and_step(&mut self, action: &AiAction, steps: u32) {
self.perform_action(action);
self.step(steps);
}
pub fn get_state(&self) -> GameState {
build_game_state(&self.game, self.view_width, self.view_height)
}
@@ -146,10 +141,6 @@ impl GameSession {
}
}
pub fn is_recording(&self) -> bool {
self.recorder.is_some()
}
pub fn save_replay(&self, path: &str) -> std::io::Result<()> {
if let Some(ref r) = self.recorder {
r.save(path)?;
@@ -169,10 +160,6 @@ impl GameSession {
&self.game.grid
}
pub fn grid_mut(&mut self) -> &mut Grid {
&mut self.game.grid
}
pub fn tick(&self) -> u64 {
self.game.tick
}
+1 -1
View File
@@ -76,7 +76,7 @@ impl CellInfo {
}
}
pub fn entity_info(e: &crate::entity::Entity) -> EntityInfo {
pub fn entity_info(e: &crate::entity::entity::Entity) -> EntityInfo {
let (px, py) = e.center();
let bodies: Vec<SubBodyInfo> = e.bodies.iter().enumerate().map(|(i, b)| {
let reg = MaterialRegistry::instance();
-11
View File
@@ -174,13 +174,6 @@ impl Entity {
}
}
pub fn move_center(&mut self, dx: f32, dy: f32) {
if self.rigid {
self.cvx += dx;
self.cvy += dy;
}
}
pub fn set_horizontal_vel(&mut self, vx: f32) {
if self.rigid {
self.cvx = vx;
@@ -261,8 +254,4 @@ impl EntityManager {
pub fn all_mut(&mut self) -> &mut [Entity] {
&mut self.entities
}
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Entity> {
self.entities.iter_mut()
}
}
+1 -1
View File
@@ -1,5 +1,5 @@
pub mod entity;
pub mod player;
pub use entity::{Entity, EntityId, EntityManager, EntityKind};
pub use entity::{EntityManager, EntityKind};
pub use player::Player;
-9
View File
@@ -4,7 +4,6 @@ pub struct Player {
pub entity_id: EntityId,
pub move_speed: f32,
pub jump_force: f32,
pub move_dir: i32,
}
impl Player {
@@ -14,7 +13,6 @@ impl Player {
entity_id: id,
move_speed: 0.5,
jump_force: 1.5,
move_dir: 0,
}
}
@@ -25,21 +23,18 @@ impl Player {
}
pub fn move_left(&mut self, manager: &mut EntityManager) {
self.move_dir = -1;
if let Some(e) = manager.get_mut(self.entity_id) {
e.set_horizontal_vel(-self.move_speed);
}
}
pub fn move_right(&mut self, manager: &mut EntityManager) {
self.move_dir = 1;
if let Some(e) = manager.get_mut(self.entity_id) {
e.set_horizontal_vel(self.move_speed);
}
}
pub fn stop_horizontal(&mut self, manager: &mut EntityManager) {
self.move_dir = 0;
if let Some(e) = manager.get_mut(self.entity_id) {
e.set_horizontal_vel(0.0);
}
@@ -57,10 +52,6 @@ impl Player {
manager.get(self.entity_id)
}
pub fn entity_mut<'a>(&self, manager: &'a mut EntityManager) -> Option<&'a mut Entity> {
manager.get_mut(self.entity_id)
}
pub fn center(&self, manager: &EntityManager) -> (f32, f32) {
manager.get(self.entity_id).map(|e| e.center()).unwrap_or((0.0, 0.0))
}
-2
View File
@@ -70,8 +70,6 @@ impl Game {
// Water pool (left side)
let water_x = 40;
let water_surface = (h as i32 - 3) - ((water_x as f32 * 0.1).sin() * 5.0) as i32;
let _water_surface = water_surface.max(10).min(h as i32 - 3);
for x in water_x - 12..=water_x + 12 {
let s = (h as i32 - 3) - ((x as f32 * 0.1).sin() * 5.0) as i32;
let s = s.max(10).min(h as i32 - 3);
-26
View File
@@ -14,7 +14,6 @@ pub enum Action {
MoveCameraRight,
Paint(MaterialBrush),
Quit,
None,
}
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
@@ -221,16 +220,6 @@ impl InputHandler {
pub fn jump_requested(&self) -> bool {
self.jump_pressed
}
pub fn release_all(&mut self) {
self.held.clear();
self.jump_pressed = false;
}
pub fn poll(&mut self) -> Action {
let actions = self.update();
actions.into_iter().next().unwrap_or(Action::None)
}
}
impl MaterialBrush {
@@ -251,19 +240,4 @@ impl MaterialBrush {
}
}
pub fn name(&self) -> &'static str {
match self {
MaterialBrush::Sand => "Sand",
MaterialBrush::Water => "Water",
MaterialBrush::Stone => "Stone",
MaterialBrush::Lava => "Lava",
MaterialBrush::Wood => "Wood",
MaterialBrush::Acid => "Acid",
MaterialBrush::Grass => "Grass",
MaterialBrush::Dirt => "Dirt",
MaterialBrush::Fire => "Fire",
MaterialBrush::Flesh => "Flesh",
MaterialBrush::Erase => "Erase",
}
}
}
+172 -289
View File
@@ -5,6 +5,11 @@ use verbatim::render::window_input::WindowInput;
use verbatim::world::cell::MaterialId;
use verbatim::ai;
use std::io::Write;
use std::sync::Arc;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow};
use winit::window::Window;
use std::time::{Duration, Instant};
#[derive(Parser, Debug)]
#[command(name = "verbatim", about = "ASCII physics RPG - Noita meets Caves of Qud")]
@@ -25,6 +30,35 @@ struct Cli {
replay_file: Option<String>,
}
trait GpuRenderer {
fn new(window: Arc<Window>) -> Result<Self, String> where Self: Sized;
fn render(&mut self, grid: &verbatim::world::grid::Grid, entities: &verbatim::entity::EntityManager, cam_x: i32, cam_y: i32);
fn grid_w(&self) -> usize;
fn grid_h(&self) -> usize;
}
impl GpuRenderer for verbatim::render::vulkan::VulkanRenderer {
fn new(window: Arc<Window>) -> Result<Self, String> {
verbatim::render::vulkan::VulkanRenderer::new(window)
}
fn render(&mut self, grid: &verbatim::world::grid::Grid, entities: &verbatim::entity::EntityManager, cam_x: i32, cam_y: i32) {
verbatim::render::vulkan::VulkanRenderer::render(self, grid, entities, cam_x, cam_y)
}
fn grid_w(&self) -> usize { verbatim::render::vulkan::VulkanRenderer::grid_w(self) }
fn grid_h(&self) -> usize { verbatim::render::vulkan::VulkanRenderer::grid_h(self) }
}
impl GpuRenderer for verbatim::render::graphics::GraphicsRenderer {
fn new(window: Arc<Window>) -> Result<Self, String> {
verbatim::render::graphics::GraphicsRenderer::new(window)
}
fn render(&mut self, grid: &verbatim::world::grid::Grid, entities: &verbatim::entity::EntityManager, cam_x: i32, cam_y: i32) {
verbatim::render::graphics::GraphicsRenderer::render(self, grid, entities, cam_x, cam_y)
}
fn grid_w(&self) -> usize { verbatim::render::graphics::GraphicsRenderer::grid_w(self) }
fn grid_h(&self) -> usize { verbatim::render::graphics::GraphicsRenderer::grid_h(self) }
}
fn main() {
let cli = Cli::parse();
@@ -46,10 +80,10 @@ fn main() {
game.run(&mut renderer);
}
"ascii" => {
run_ascii_mode();
run_gpu_mode::<verbatim::render::vulkan::VulkanRenderer>("Verbatim — ASCII");
}
"graphics" => {
run_graphics_mode();
run_gpu_mode::<verbatim::render::graphics::GraphicsRenderer>("Verbatim — Graphics");
}
"pipe" => {
ai::run_pipe_protocol();
@@ -75,6 +109,142 @@ fn main() {
}
}
fn run_gpu_mode<R: GpuRenderer>(title: &str) {
let event_loop = EventLoop::new().expect("Failed to create event loop");
let window = event_loop.create_window(
Window::default_attributes()
.with_title(title)
.with_inner_size(winit::dpi::LogicalSize::new(160 * 16, 50 * 16))
).expect("Failed to create window");
let window = Arc::new(window);
let mut renderer = match R::new(Arc::clone(&window)) {
Ok(r) => r,
Err(e) => {
eprintln!("Vulkan init failed: {e}");
eprintln!("Falling back to terminal mode...");
let mut renderer = TerminalRenderer::new();
let mut game = Game::new();
game.run(&mut renderer);
return;
}
};
let mut game = Game::new();
game.init_world();
let mut input = WindowInput::new();
let fixed_dt = Duration::from_millis(16);
let mut last_time = Instant::now();
let mut accumulator = Duration::ZERO;
let mut running = true;
event_loop.run(|event, ctrl| {
ctrl.set_control_flow(ControlFlow::Poll);
match event {
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CloseRequested => {
running = false;
ctrl.exit();
}
WindowEvent::KeyboardInput { event: key_event, .. } => {
input.on_key_event(key_event.physical_key, key_event.state);
}
_ => {}
}
}
Event::AboutToWait => {
if !running {
ctrl.exit();
return;
}
let vw = renderer.grid_w();
let vh = renderer.grid_h();
let now = Instant::now();
let frame_time = now.duration_since(last_time);
last_time = now;
accumulator += frame_time;
let mut steps = 0;
while accumulator >= fixed_dt && steps < 5 {
game.fixed_update();
accumulator -= fixed_dt;
steps += 1;
}
input.update();
if input.quit {
running = false;
ctrl.exit();
return;
}
if input.jump {
let on_ground = game.check_on_ground();
game.player.jump(&mut game.entities, on_ground);
}
if input.left {
game.player.move_left(&mut game.entities);
} else if input.right {
game.player.move_right(&mut game.entities);
} else {
game.player.stop_horizontal(&mut game.entities);
}
if input.cam_left { game.cam_x -= 3; }
if input.cam_right { game.cam_x += 3; }
if input.cam_up { game.cam_y -= 3; }
if input.cam_down { game.cam_y += 3; }
if let Some(brush_id) = input.paint {
let mat = match brush_id {
1 => MaterialId::Sand,
2 => MaterialId::Water,
3 => MaterialId::Stone,
4 => MaterialId::Lava,
5 => MaterialId::Wood,
6 => MaterialId::Acid,
7 => MaterialId::Grass,
8 => MaterialId::Dirt,
9 => MaterialId::Fire,
0 => MaterialId::Flesh,
99 => MaterialId::Empty,
_ => MaterialId::Empty,
};
let cx = game.cam_x + (vw as i32 / 2);
let cy = game.cam_y + (vh as i32 / 2);
let r = 2;
for dy in -r..=r {
for dx in -r..=r {
if dx * dx + dy * dy <= r * r + 1 {
if mat == MaterialId::Empty {
game.grid.set(cx + dx, cy + dy, verbatim::world::cell::Cell::empty());
} else {
game.grid.set_material(cx + dx, cy + dy, mat);
}
}
}
}
}
let (px, py) = game.player.center(&game.entities);
game.cam_x = px as i32 - (vw as i32 / 2);
game.cam_y = py as i32 - (vh as i32 / 2);
renderer.render(&game.grid, &game.entities, game.cam_x, game.cam_y);
}
_ => {}
}
}).expect("event loop error");
}
fn run_test_mode(cli: &Cli) {
if let Some(path) = &cli.scenario {
match ai::load_scenario(path) {
@@ -202,290 +372,3 @@ fn player_info(game: &Game) -> String {
"None".to_string()
}
}
fn run_ascii_mode() {
use verbatim::render::vulkan::VulkanRenderer;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow};
use winit::window::Window;
use std::time::{Duration, Instant};
use std::sync::Arc;
let event_loop = EventLoop::new().expect("Failed to create event loop");
let window = event_loop.create_window(
Window::default_attributes()
.with_title("Verbatim — ASCII")
.with_inner_size(winit::dpi::LogicalSize::new(160 * 16, 50 * 16))
).expect("Failed to create window");
let window = Arc::new(window);
let mut renderer = match VulkanRenderer::new(Arc::clone(&window)) {
Ok(r) => r,
Err(e) => {
eprintln!("Vulkan init failed: {e}");
eprintln!("Falling back to terminal mode...");
let mut renderer = TerminalRenderer::new();
let mut game = Game::new();
game.run(&mut renderer);
return;
}
};
let mut game = Game::new();
game.init_world();
let mut input = WindowInput::new();
let fixed_dt = Duration::from_millis(16);
let mut last_time = Instant::now();
let mut accumulator = Duration::ZERO;
let mut running = true;
event_loop.run(|event, ctrl| {
ctrl.set_control_flow(ControlFlow::Poll);
match event {
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CloseRequested => {
running = false;
ctrl.exit();
}
WindowEvent::KeyboardInput { event: key_event, .. } => {
input.on_key_event(key_event.physical_key, key_event.state);
}
_ => {}
}
}
Event::AboutToWait => {
if !running {
ctrl.exit();
return;
}
let vw = renderer.grid_w();
let vh = renderer.grid_h();
let now = Instant::now();
let frame_time = now.duration_since(last_time);
last_time = now;
accumulator += frame_time;
let mut steps = 0;
while accumulator >= fixed_dt && steps < 5 {
game.fixed_update();
accumulator -= fixed_dt;
steps += 1;
}
input.update();
if input.quit {
running = false;
ctrl.exit();
return;
}
if input.jump {
let on_ground = game.check_on_ground();
game.player.jump(&mut game.entities, on_ground);
}
if input.left {
game.player.move_left(&mut game.entities);
} else if input.right {
game.player.move_right(&mut game.entities);
} else {
game.player.stop_horizontal(&mut game.entities);
}
if input.cam_left { game.cam_x -= 3; }
if input.cam_right { game.cam_x += 3; }
if input.cam_up { game.cam_y -= 3; }
if input.cam_down { game.cam_y += 3; }
if let Some(brush_id) = input.paint {
let mat = match brush_id {
1 => MaterialId::Sand,
2 => MaterialId::Water,
3 => MaterialId::Stone,
4 => MaterialId::Lava,
5 => MaterialId::Wood,
6 => MaterialId::Acid,
7 => MaterialId::Grass,
8 => MaterialId::Dirt,
9 => MaterialId::Fire,
0 => MaterialId::Flesh,
99 => MaterialId::Empty,
_ => MaterialId::Empty,
};
let cx = game.cam_x + (vw as i32 / 2);
let cy = game.cam_y + (vh as i32 / 2);
let r = 2;
for dy in -r..=r {
for dx in -r..=r {
if dx * dx + dy * dy <= r * r + 1 {
if mat == MaterialId::Empty {
game.grid.set(cx + dx, cy + dy, verbatim::world::cell::Cell::empty());
} else {
game.grid.set_material(cx + dx, cy + dy, mat);
}
}
}
}
}
let (px, py) = game.player.center(&game.entities);
game.cam_x = px as i32 - (vw as i32 / 2);
game.cam_y = py as i32 - (vh as i32 / 2);
renderer.render(&game.grid, &game.entities, game.cam_x, game.cam_y);
}
_ => {}
}
}).expect("event loop error");
}
fn run_graphics_mode() {
use verbatim::render::graphics::GraphicsRenderer;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow};
use winit::window::Window;
use std::time::{Duration, Instant};
use std::sync::Arc;
let event_loop = EventLoop::new().expect("Failed to create event loop");
let window = event_loop.create_window(
Window::default_attributes()
.with_title("Verbatim — Graphics")
.with_inner_size(winit::dpi::LogicalSize::new(160 * 16, 50 * 16))
).expect("Failed to create window");
let window = Arc::new(window);
let mut renderer = match GraphicsRenderer::new(Arc::clone(&window)) {
Ok(r) => r,
Err(e) => {
eprintln!("Graphics (Vulkan) init failed: {e}");
eprintln!("Falling back to terminal mode...");
let mut renderer = TerminalRenderer::new();
let mut game = Game::new();
game.run(&mut renderer);
return;
}
};
let mut game = Game::new();
game.init_world();
let mut input = WindowInput::new();
let fixed_dt = Duration::from_millis(16);
let mut last_time = Instant::now();
let mut accumulator = Duration::ZERO;
let mut running = true;
event_loop.run(|event, ctrl| {
ctrl.set_control_flow(ControlFlow::Poll);
match event {
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CloseRequested => {
running = false;
ctrl.exit();
}
WindowEvent::KeyboardInput { event: key_event, .. } => {
input.on_key_event(key_event.physical_key, key_event.state);
}
_ => {}
}
}
Event::AboutToWait => {
if !running {
ctrl.exit();
return;
}
let vw = renderer.grid_w();
let vh = renderer.grid_h();
let now = Instant::now();
let frame_time = now.duration_since(last_time);
last_time = now;
accumulator += frame_time;
let mut steps = 0;
while accumulator >= fixed_dt && steps < 5 {
game.fixed_update();
accumulator -= fixed_dt;
steps += 1;
}
input.update();
if input.quit {
running = false;
ctrl.exit();
return;
}
if input.jump {
let on_ground = game.check_on_ground();
game.player.jump(&mut game.entities, on_ground);
}
if input.left {
game.player.move_left(&mut game.entities);
} else if input.right {
game.player.move_right(&mut game.entities);
} else {
game.player.stop_horizontal(&mut game.entities);
}
if input.cam_left { game.cam_x -= 3; }
if input.cam_right { game.cam_x += 3; }
if input.cam_up { game.cam_y -= 3; }
if input.cam_down { game.cam_y += 3; }
if let Some(brush_id) = input.paint {
let mat = match brush_id {
1 => MaterialId::Sand,
2 => MaterialId::Water,
3 => MaterialId::Stone,
4 => MaterialId::Lava,
5 => MaterialId::Wood,
6 => MaterialId::Acid,
7 => MaterialId::Grass,
8 => MaterialId::Dirt,
9 => MaterialId::Fire,
0 => MaterialId::Flesh,
99 => MaterialId::Empty,
_ => MaterialId::Empty,
};
let cx = game.cam_x + (vw as i32 / 2);
let cy = game.cam_y + (vh as i32 / 2);
let r = 2;
for dy in -r..=r {
for dx in -r..=r {
if dx * dx + dy * dy <= r * r + 1 {
if mat == MaterialId::Empty {
game.grid.set(cx + dx, cy + dy, verbatim::world::cell::Cell::empty());
} else {
game.grid.set_material(cx + dx, cy + dy, mat);
}
}
}
}
}
let (px, py) = game.player.center(&game.entities);
game.cam_x = px as i32 - (vw as i32 / 2);
game.cam_y = py as i32 - (vh as i32 / 2);
renderer.render(&game.grid, &game.entities, game.cam_x, game.cam_y);
}
_ => {}
}
}).expect("event loop error");
}
-3
View File
@@ -1,5 +1,2 @@
pub mod verlet;
pub mod collision;
pub use verlet::{SubBody, Constraint, VerletSolver};
pub use collision::resolve_grid_collision;
-22
View File
@@ -49,18 +49,6 @@ impl SubBody {
self.old_x = self.x - vx;
self.old_y = self.y - vy;
}
#[inline]
pub fn add_vel(&mut self, vx: f32, vy: f32) {
self.old_x -= vx;
self.old_y -= vy;
}
#[inline]
pub fn apply_force(&mut self, fx: f32, fy: f32) {
self.ax += fx;
self.ay += fy;
}
}
#[derive(Clone, Copy, Debug)]
@@ -159,14 +147,4 @@ impl VerletSolver {
}
}
}
pub fn step(
&self,
bodies: &mut [SubBody],
constraints: &[Constraint],
iterations: u32,
) {
self.integrate(bodies);
self.solve_constraints(bodies, constraints, iterations);
}
}
-3
View File
@@ -5,7 +5,6 @@ use std::sync::Arc;
use crate::entity::{EntityManager, EntityKind};
use crate::world::cell::MaterialId;
use crate::world::grid::Grid;
use crate::world::material::MaterialRegistry;
const CHAR_W: u32 = 16;
const CHAR_H: u32 = 16;
@@ -306,7 +305,6 @@ impl GraphicsRenderer {
pub fn render(&mut self, grid: &Grid, entities: &EntityManager, cam_x: i32, cam_y: i32) {
self.check_resize();
let reg = MaterialRegistry::instance();
let mut entity_map: std::collections::HashMap<(i32, i32), [u8; 4]> = std::collections::HashMap::new();
for e in entities.all() {
@@ -474,7 +472,6 @@ impl GraphicsRenderer {
for &v in &self.swapchain_image_views { unsafe { self.device.destroy_image_view(v, None); } }
// Recreate swapchain
let qf_slice = [0u32]; // placeholder, not used with EXCLUSIVE
let sci = vk::SwapchainCreateInfoKHR::default()
.surface(self.surface)
.min_image_count(caps.min_image_count.max(2))
+1 -4
View File
@@ -11,7 +11,6 @@ use crate::entity::EntityManager;
use crate::render::Renderer;
use crate::world::cell::MaterialId;
use crate::world::grid::Grid;
use crate::world::material::MaterialRegistry;
pub struct TerminalRenderer {
width: usize,
@@ -70,7 +69,6 @@ impl Renderer for TerminalRenderer {
return Ok(());
}
let reg = MaterialRegistry::instance();
let mut out = stdout();
let mut frame: Vec<(char, (u8, u8, u8), (u8, u8, u8))>;
let total = self.width * self.height;
@@ -80,13 +78,12 @@ impl Renderer for TerminalRenderer {
for dx in 0..self.width {
let wx = cam_x + dx as i32;
let wy = cam_y + dy as i32;
let idx = dy * self.width + dx;
if !grid.in_bounds(wx, wy) {
let idx = dy * self.width + dx;
frame[idx] = ('?', (80, 80, 80), (10, 10, 15));
continue;
}
let cell = grid.get(wx, wy);
let idx = dy * self.width + dx;
if cell.is_empty() {
frame[idx] = (' ', (cell.fg[0], cell.fg[1], cell.fg[2]), (cell.bg[0], cell.bg[1], cell.bg[2]));
} else {
-5
View File
@@ -6,7 +6,6 @@ use std::sync::Arc;
use crate::entity::{EntityManager, EntityKind};
use crate::world::cell::MaterialId;
use crate::world::grid::Grid;
use crate::world::material::MaterialRegistry;
const CHAR_W: u32 = 16;
const CHAR_H: u32 = 16;
@@ -84,7 +83,6 @@ pub struct VulkanRenderer {
descriptor_pool: vk::DescriptorPool,
descriptor_set: vk::DescriptorSet,
descriptor_set_layout: vk::DescriptorSetLayout,
tick_count: u64,
window: Arc<winit::window::Window>,
}
@@ -157,14 +155,12 @@ impl VulkanRenderer {
atlas_image, atlas_memory, atlas_view, atlas_sampler, atlas_map,
instance_buffer, instance_memory, instance_ptr, instance_count,
descriptor_pool, descriptor_set, descriptor_set_layout,
tick_count: 0,
window,
})
}
pub fn render(&mut self, grid: &Grid, entities: &EntityManager, cam_x: i32, cam_y: i32) {
self.check_resize();
let reg = MaterialRegistry::instance();
let mut entity_map: std::collections::HashMap<(i32, i32), (char, [u8; 4])> = std::collections::HashMap::new();
for e in entities.all() {
@@ -306,7 +302,6 @@ impl VulkanRenderer {
}
self.frame_index = (self.frame_index + 1) % MAX_FRAMES;
self.tick_count += 1;
}
pub fn grid_w(&self) -> usize { self.grid_w }
-7
View File
@@ -74,11 +74,4 @@ impl WindowInput {
else if keys.contains(&KeyCode::Digit0) { self.paint = Some(0); }
else if keys.contains(&KeyCode::KeyX) { self.paint = Some(99); }
}
pub fn clear(&mut self) {
self.down_keys.clear();
self.left = false;
self.right = false;
self.jump = false;
}
}
+4 -26
View File
@@ -20,27 +20,6 @@ pub enum MaterialId {
}
impl MaterialId {
pub const ALL: [MaterialId; 14] = [
MaterialId::Empty,
MaterialId::Sand,
MaterialId::Water,
MaterialId::Stone,
MaterialId::Lava,
MaterialId::Wood,
MaterialId::Flesh,
MaterialId::Bone,
MaterialId::Steam,
MaterialId::Fire,
MaterialId::Acid,
MaterialId::Smoke,
MaterialId::Grass,
MaterialId::Dirt,
];
pub fn from_u8(v: u8) -> Self {
unsafe { std::mem::transmute(v) }
}
pub fn display_char(self) -> char {
match self {
MaterialId::Empty => ' ',
@@ -137,10 +116,9 @@ impl Cell {
}
}
use std::sync::atomic::{AtomicU8, Ordering};
fn rand_u8() -> u8 {
static mut COUNTER: u8 = 0;
unsafe {
COUNTER = COUNTER.wrapping_add(7);
COUNTER
}
static COUNTER: AtomicU8 = AtomicU8::new(0);
COUNTER.fetch_add(7, Ordering::Relaxed)
}
-3
View File
@@ -445,9 +445,6 @@ impl CellularAutomaton {
}
}
pub fn tick_count(&self) -> u64 {
self.tick
}
}
const NEIGHBORS4: [(i32, i32); 4] = [(0, -1), (0, 1), (-1, 0), (1, 0)];
+3 -53
View File
@@ -5,7 +5,6 @@ pub const WORLD_H: usize = 250;
pub struct Grid {
pub cells: Vec<Cell>,
pub next: Vec<Cell>,
pub width: usize,
pub height: usize,
}
@@ -15,7 +14,6 @@ impl Grid {
let size = WORLD_W * WORLD_H;
Self {
cells: vec![Cell::empty(); size],
next: vec![Cell::empty(); size],
width: WORLD_W,
height: WORLD_H,
}
@@ -39,45 +37,19 @@ impl Grid {
self.cells[self.idx(x, y)]
}
#[inline]
pub fn get_mut(&mut self, x: i32, y: i32) -> &mut Cell {
let i = self.idx(x, y);
&mut self.cells[i]
}
#[inline]
pub fn set(&mut self, x: i32, y: i32, cell: Cell) {
if self.in_bounds(x, y) {
let i = self.idx(x, y);
let i = (y as usize) * self.width + (x as usize);
self.cells[i] = cell;
self.next[i] = cell;
}
}
#[inline]
pub fn set_material(&mut self, x: i32, y: i32, mat: MaterialId) {
if self.in_bounds(x, y) {
let cell = Cell::new(mat);
let i = self.idx(x, y);
self.cells[i] = cell;
self.next[i] = cell;
}
}
pub fn clear(&mut self) {
for c in &mut self.cells {
*c = Cell::empty();
}
for c in &mut self.next {
*c = Cell::empty();
}
}
pub fn fill_rect(&mut self, x0: i32, y0: i32, w: i32, h: i32, mat: MaterialId) {
for dy in 0..h {
for dx in 0..w {
self.set_material(x0 + dx, y0 + dy, mat);
}
let i = (y as usize) * self.width + (x as usize);
self.cells[i] = Cell::new(mat);
}
}
@@ -92,31 +64,9 @@ impl Grid {
}
}
pub fn swap(&mut self) {
std::mem::swap(&mut self.cells, &mut self.next);
}
pub fn reset_tick_flags(&mut self) {
for c in &mut self.cells {
c.updated_this_tick = false;
}
}
pub fn dump_region(&self, x0: i32, y0: i32, w: usize, h: usize) -> String {
let mut buf = String::with_capacity(w * h + h);
for dy in 0..h {
for dx in 0..w {
let x = x0 + dx as i32;
let y = y0 + dy as i32;
let ch = if self.in_bounds(x, y) {
self.get(x, y).display_char()
} else {
'?'
};
buf.push(ch);
}
buf.push('\n');
}
buf
}
}
-18
View File
@@ -19,24 +19,6 @@ pub struct Material {
}
impl Material {
pub const fn empty() -> Self {
Self {
id: MaterialId::Empty,
name: "empty",
density: 0.0,
solid: false,
liquid: false,
gas: false,
static_: true,
flammable: false,
ignition_temp: f32::INFINITY,
melt_temp: f32::INFINITY,
heat_conductivity: 0.0,
color_fg: (0, 0, 0),
color_bg: (0, 0, 0),
display_char: ' ',
}
}
}
pub struct MaterialRegistry {
-5
View File
@@ -2,8 +2,3 @@ pub mod cell;
pub mod material;
pub mod grid;
pub mod cellular;
pub use cell::{Cell, MaterialId};
pub use material::{Material, MaterialRegistry};
pub use grid::{Grid, WORLD_W, WORLD_H};
pub use cellular::CellularAutomaton;
-1
View File
@@ -166,7 +166,6 @@ fn center_camera_on_player() {
s.perform_action(&AiAction::SetCamera { x: 0, y: 0 });
s.step(30);
s.perform_action(&AiAction::CenterCamera);
let p = s.get_player().unwrap();
assert!(s.game.cam_x > 0, "camera should move from 0 toward player: got {}", s.game.cam_x);
assert!(s.game.cam_y > 0, "camera should move from 0 toward player: got {}", s.game.cam_y);
}
-5
View File
@@ -36,11 +36,6 @@ fn ragdoll_falls_after_death() {
let y_before = g.pos[1];
s.perform_action(&AiAction::DamageEntity { id: g.id, amount: 100.0 });
s.step(1);
let y_death = {
let e = s.get_entities().into_iter().find(|e| e.id == g.id).unwrap();
e.pos[1]
};
s.step(30);
let y_after = {
let e = s.get_entities().into_iter().find(|e| e.id == g.id).unwrap();