refactor: code cleanup — dead code, warnings, duplication
Dead code removed (21 methods, 4 fields, 3 constants): - Cell: MaterialId::ALL, MaterialId::from_u8 (unsafe transmute) - Grid: get_mut, clear, fill_rect, swap, dump_region, next buffer field - Entity: move_center, EntityManager::iter_mut - Player: move_dir field, entity_mut - VerletSolver: step, SubBody::add_vel, SubBody::apply_force - CellularAutomaton: tick_count - InputHandler: release_all, poll, Action::None - WindowInput: clear - GameSession: perform_action_and_step, is_recording, grid_mut - ReplayPlayer: from_recording - Material: empty() - VulkanRenderer: tick_count field - MaterialBrush: name() Warnings fixed: - Remove unused MaterialRegistry imports from renderers - Remove unused reg variables in terminal/vulkan/graphics - Remove unused water_surface in game.rs - Remove unused p/y_death in tests - Remove unused qf_slice in graphics.rs Duplication eliminated: - main.rs: run_ascii_mode + run_graphics_mode → generic run_gpu_mode<R: GpuRenderer> ~140 lines of duplicated event loop code removed - GpuRenderer trait unifies VulkanRenderer and GraphicsRenderer API Unsafe code fixed: - rand_u8: static mut + unsafe → AtomicU8 + fetch_add (thread-safe) Module cleanup: - world/mod.rs: removed all unused re-exports - physics/mod.rs: removed all unused re-exports - entity/mod.rs: removed unused Entity/EntityId re-exports Result: ~6500 → ~5964 lines, 0 non-deprecation warnings, 109 tests pass
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@@ -5,7 +5,6 @@ use std::sync::Arc;
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use crate::entity::{EntityManager, EntityKind};
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use crate::world::cell::MaterialId;
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use crate::world::grid::Grid;
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use crate::world::material::MaterialRegistry;
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const CHAR_W: u32 = 16;
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const CHAR_H: u32 = 16;
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@@ -306,7 +305,6 @@ impl GraphicsRenderer {
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pub fn render(&mut self, grid: &Grid, entities: &EntityManager, cam_x: i32, cam_y: i32) {
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self.check_resize();
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let reg = MaterialRegistry::instance();
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let mut entity_map: std::collections::HashMap<(i32, i32), [u8; 4]> = std::collections::HashMap::new();
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for e in entities.all() {
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@@ -474,7 +472,6 @@ impl GraphicsRenderer {
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for &v in &self.swapchain_image_views { unsafe { self.device.destroy_image_view(v, None); } }
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// Recreate swapchain
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let qf_slice = [0u32]; // placeholder, not used with EXCLUSIVE
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let sci = vk::SwapchainCreateInfoKHR::default()
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.surface(self.surface)
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.min_image_count(caps.min_image_count.max(2))
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