feat: audio system with 15 procedurally generated sounds via soundgen
- AudioEngine with rodio (WAV playback, throttling, volume, toggle) - 15 embedded sounds: jump, shoot, hit, explosion, death, pickup, descend, powerup, step, lava_bubble, acid_sizzle, water_splash, fire_crackle, ui_click, goblin_growl - Sound events: shoot, hit, explosion (fireball), pickup, descend, powerup, jump, combat hit, ambient material sounds (lava/fire/acid/water) - M key toggles audio in GPU modes - Ambient sounds: scans 15-cell radius around player, plays throttled sounds for nearby lava/fire/acid/water - AudioEngine gracefully degrades when no audio device available - All 185 tests + 14 scenarios pass
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user