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Verbatim/benchmark_results.json
T
Emil 423000e576 fix: uniform tick rate — remove dirty rect limits, optimize cells_swap
Removed all 2048 dirty rect limits:
- CA step: process all dirty cells, no subdivision/skip
- heat_transfer/gas_step/pressure_step: process all dirty cells, no skip
All chunks now simulate at the same rate — no frozen or partial cells.

Optimized cells_swap for bounded mode cross-chunk case:
- split_at_mut for simultaneous access to two chunks
- Eliminated 6 redundant get_temp/get_pressure/get_gas calls
  (read directly from chunk arrays instead of HashMap lookups)

Results: 131 FPS surface, 152 FPS caves, 142 FPS dungeon
p99 16ms — stable across all biomes
2026-06-22 16:58:25 +03:00

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362 B
JSON

{
"mode": "graphics",
"ticks": 600,
"total_time_ms": 4229.7,
"avg_fps": 141.9,
"avg_frame_time_ms": 7.02,
"p99_frame_time_ms": 17.35,
"min_frame_time_ms": 5.45,
"subsystems": {
"ca_step_avg_us": 2425,
"ca_step_p99_us": 11400,
"ca_step_min_us": 600,
"render_avg_us": 3863,
"render_p99_us": 5805,
"render_min_us": 3218
}
}