- World: 250x250 grid with 14 materials (sand, water, lava, stone, wood, etc.) - Physics: cellular automaton for materials + Verlet solver for entities - Entity: multi-cell humanoid (7 sub-bodies with distance constraints) - Render: terminal renderer with ANSI colors and diff-based updates - Game loop: fixed 60Hz timestep with accumulator pattern - Input: WASD movement, number keys for material painting
14 lines
208 B
TOML
14 lines
208 B
TOML
[package]
|
|
name = "verbatim"
|
|
version = "0.1.0"
|
|
edition = "2024"
|
|
|
|
[dependencies]
|
|
crossterm = "0.28"
|
|
clap = { version = "4", features = ["derive"] }
|
|
|
|
[profile.release]
|
|
opt-level = 3
|
|
lto = true
|
|
codegen-units = 1
|