3cd94a386a845d97f33c8d2bc7a5273d32965728
- Fix: rewrite resolve_grid_collision to push body out of solid cells when center is inside (was only pushing to small radius from center) - Fix: max velocity clamp (0.8) + 4x substepping prevents tunneling - Fix: player/goblin spawn at terrain surface instead of mid-air - Fix: gravity reduced from 0.3 to 0.08 for substepping - Add: headless mode (--headless-ticks N) dumps grid state to file - Add: velocity zeroing on collision for stable resting
Description
ASCII physical game
1.9 MiB
Languages
Rust
98.6%
GLSL
1%
Python
0.4%