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Verbatim/benchmark_results.json
T
Emil 5ca8b7e917 fix: all loaded chunks now simulate at same tick rate
- stream_chunks: generate all chunks in radius 2 immediately (was gen_budget=2)
  No more half-generated chunks in active area
- update_active_chunks: activate ALL loaded chunks (was radius 2 around player)
  Physics consistent across all loaded chunks — no frozen boundaries
- streaming radius 3→2 (5x5=25 chunks, all active and simulated)
- 131 FPS surface, 138 FPS caves, p99 17ms
2026-06-22 16:45:24 +03:00

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362 B
JSON

{
"mode": "graphics",
"ticks": 600,
"total_time_ms": 4351.8,
"avg_fps": 137.9,
"avg_frame_time_ms": 7.22,
"p99_frame_time_ms": 18.27,
"min_frame_time_ms": 5.37,
"subsystems": {
"ca_step_avg_us": 2536,
"ca_step_p99_us": 12072,
"ca_step_min_us": 736,
"render_avg_us": 3941,
"render_p99_us": 5859,
"render_min_us": 3281
}
}