Emil 5ca8b7e917 fix: all loaded chunks now simulate at same tick rate
- stream_chunks: generate all chunks in radius 2 immediately (was gen_budget=2)
  No more half-generated chunks in active area
- update_active_chunks: activate ALL loaded chunks (was radius 2 around player)
  Physics consistent across all loaded chunks — no frozen boundaries
- streaming radius 3→2 (5x5=25 chunks, all active and simulated)
- 131 FPS surface, 138 FPS caves, p99 17ms
2026-06-22 16:45:24 +03:00
2026-06-21 22:27:20 +03:00
2026-06-21 22:27:20 +03:00
2026-06-21 22:27:20 +03:00
2026-06-21 22:27:20 +03:00
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ASCII physical game
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