5ca8b7e917ff92223539f695001ce5e53f3a9c4e
- stream_chunks: generate all chunks in radius 2 immediately (was gen_budget=2) No more half-generated chunks in active area - update_active_chunks: activate ALL loaded chunks (was radius 2 around player) Physics consistent across all loaded chunks — no frozen boundaries - streaming radius 3→2 (5x5=25 chunks, all active and simulated) - 131 FPS surface, 138 FPS caves, p99 17ms
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