7a225b4320cc01a43d2d6ccd880e508268c041ba
- Item.display_glyph() returns [char; 2] — base symbol + type code:
Dagger /) Sword || Bow ){ LeatherArmor [L PlateArmor {P
Shield OS HealthPotion !H ManaPotion !M Food %F Scroll ?S
- Item.display_string() returns the 2-char combo as a string
- Character panel inventory now shows 2-char glyphs with dimmed second char
- HUD weapon/armor display uses 2-char glyphs instead of truncated names
- Items in world grid still use single display_char() (1 cell = 1 char)
All 171 tests + 14 scenarios pass.
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