Emil 7a225b4320 feat: 2-char item glyphs in ASCII UI inventory
- Item.display_glyph() returns [char; 2] — base symbol + type code:
  Dagger  /)  Sword  ||  Bow  ){  LeatherArmor  [L  PlateArmor  {P
  Shield  OS  HealthPotion  !H  ManaPotion  !M  Food  %F  Scroll  ?S
- Item.display_string() returns the 2-char combo as a string
- Character panel inventory now shows 2-char glyphs with dimmed second char
- HUD weapon/armor display uses 2-char glyphs instead of truncated names
- Items in world grid still use single display_char() (1 cell = 1 char)

All 171 tests + 14 scenarios pass.
2026-06-21 18:35:38 +03:00
S
Description
ASCII physical game
1.9 MiB
Languages
Rust 98.6%
GLSL 1%
Python 0.4%