876eb031df186c1b0fb265d8bf6cc4bdf9782bcc
Difficulty scaling: - Spawn rates increase with depth (goblins every 30-10 ticks, slimes every 45-15) - Enemy count caps increase with depth (goblins 3-8, slimes 2-5) - Enemy health scales with depth (+5 hp/goblin, +3 hp/slime per depth) - Goblin strength stat scales with depth New items: - Bow: ranged weapon, +4 damage bonus - Shield: armor, +3 armor bonus - Mana Potion: consumable, heals 20 hp - Items spawn in world gen: sword, bow, shield, health potion, mana potion, leather armor All 171 tests pass.
Description
ASCII physical game
1.9 MiB
Languages
Rust
98.6%
GLSL
1%
Python
0.4%