Emil 876eb031df feat: difficulty scaling by depth + new items (bow, shield, mana potion)
Difficulty scaling:
- Spawn rates increase with depth (goblins every 30-10 ticks, slimes every 45-15)
- Enemy count caps increase with depth (goblins 3-8, slimes 2-5)
- Enemy health scales with depth (+5 hp/goblin, +3 hp/slime per depth)
- Goblin strength stat scales with depth

New items:
- Bow: ranged weapon, +4 damage bonus
- Shield: armor, +3 armor bonus
- Mana Potion: consumable, heals 20 hp
- Items spawn in world gen: sword, bow, shield, health potion, mana potion, leather armor

All 171 tests pass.
2026-06-21 16:34:57 +03:00
S
Description
ASCII physical game
1.9 MiB
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