9778154348bf1207453c00b3aecf84e8c7ca74a7
World generation: - 4 biomes: grassland, grassland, dirt, stone (left to right) - Multi-octave terrain noise (base + detail sine waves) - Random caves carved into underground (8 circular caves) - Trees with wood trunks and grass canopies (5 trees) - Stone stalactite formations underground (6 pillars) - Preserved all material types (water, lava, sand, acid, stone wall) Goblin AI: - Goblins now shoot arrows at player from 20-60 cell range - Arrow fires every 80 ticks with directional velocity - Uses new spawn_arrow() helper on ProjectileManager All 171 tests + 14 scenarios pass.
Description
ASCII physical game
1.9 MiB
Languages
Rust
98.6%
GLSL
1%
Python
0.4%