Add new 2 levels. Add batteries models for the puzzle. Level finish logic. Door openning. And some other changes

This commit is contained in:
Emil Shanaty
2025-04-27 23:46:11 +03:00
parent 6737be11fc
commit bf8b7c5457
47 changed files with 7901 additions and 3515 deletions
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Circuit : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Door : MonoBehaviour
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public bool isOpened;
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void Start()
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using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Serialization;
[RequireComponent(typeof(NavMeshAgent))]
[RequireComponent(typeof(HealthManager))]
@@ -9,7 +10,7 @@ public class EnemyAI : MonoBehaviour
private HealthManager health;
private Renderer rend;
private Transform playerTransform;
[FormerlySerializedAs("correspondingLevelManager")] public LevelManager levelManager;
void Awake()
{
agent = GetComponent<NavMeshAgent>();
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var playerCol = GameObject.FindWithTag("Player").GetComponent<Collider>();
var selfCol = GetComponent<Collider>();
Physics.IgnoreCollision(playerCol, selfCol);
levelManager.AddEnemyToList(gameObject);
}
void Start()
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{
agent.speed = Random.Range(2, 10);
}
}
void Update()
@@ -57,6 +61,7 @@ public class EnemyAI : MonoBehaviour
{
if (agent != null)
agent.isStopped = true;
levelManager.RemoveEnemyFromList(gameObject);
Destroy(gameObject);
}
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public UnityEvent onLevelComplete;
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public void OpenDoor(Door door)
{
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+1
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@@ -4,6 +4,7 @@
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+27 -1
View File
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View File
@@ -3,7 +3,7 @@
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@@ -36,8 +34,8 @@ GraphicsSettings:
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+95 -3
View File
@@ -286,7 +286,99 @@ PlayerSettings:
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metroPackageName: FPS
metroPackageVersion:
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metroCertificatePath:
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wsaImages: {}
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+105 -19
View File
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