Add new 2 levels. Add batteries models for the puzzle. Level finish logic. Door openning. And some other changes
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Door : MonoBehaviour
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{
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public bool isOpened;
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private Animator animator;
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// Start is called before the first frame update
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void Start()
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{
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animator = GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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if (isOpened)
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{
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animator.SetBool("Opened", true);
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}
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else
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{
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animator.SetBool("Opened", false);
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}
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}
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}
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