Add new 2 levels. Add batteries models for the puzzle. Level finish logic. Door openning. And some other changes

This commit is contained in:
Emil Shanaty
2025-04-27 23:46:11 +03:00
parent 6737be11fc
commit bf8b7c5457
47 changed files with 7901 additions and 3515 deletions
+28
View File
@@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Door : MonoBehaviour
{
public bool isOpened;
private Animator animator;
// Start is called before the first frame update
void Start()
{
animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (isOpened)
{
animator.SetBool("Opened", true);
}
else
{
animator.SetBool("Opened", false);
}
}
}