Add new 2 levels. Add batteries models for the puzzle. Level finish logic. Door openning. And some other changes
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class LevelManager : MonoBehaviour
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{
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[SerializeField] private List<GameObject> enemiesList;
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public UnityEvent onLevelComplete;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (enemiesList.Count == 0)
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{
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LevelFinishEvent();
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}
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}
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public void AddEnemyToList(GameObject enemy)
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{
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enemiesList.Add(enemy);
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}
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public void RemoveEnemyFromList(GameObject enemy)
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{
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if (enemiesList.Contains(enemy))
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{
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enemiesList.Remove(enemy);
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}
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}
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public void LevelFinishEvent()
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{
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onLevelComplete?.Invoke();
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}
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public void OpenDoor(Door door)
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{
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door.isOpened = true;
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}
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}
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