Add new 2 levels. Add batteries models for the puzzle. Level finish logic. Door openning. And some other changes

This commit is contained in:
Emil Shanaty
2025-04-27 23:46:11 +03:00
parent 6737be11fc
commit bf8b7c5457
47 changed files with 7901 additions and 3515 deletions
+49
View File
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class LevelManager : MonoBehaviour
{
[SerializeField] private List<GameObject> enemiesList;
public UnityEvent onLevelComplete;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (enemiesList.Count == 0)
{
LevelFinishEvent();
}
}
public void AddEnemyToList(GameObject enemy)
{
enemiesList.Add(enemy);
}
public void RemoveEnemyFromList(GameObject enemy)
{
if (enemiesList.Contains(enemy))
{
enemiesList.Remove(enemy);
}
}
public void LevelFinishEvent()
{
onLevelComplete?.Invoke();
}
public void OpenDoor(Door door)
{
door.isOpened = true;
}
}