Files
2025-04-26 18:30:58 +03:00

36 lines
1.0 KiB
C#

using UnityEngine;
public class EnemyDamageZone : MonoBehaviour
{
[Header("Параметры урона")]
public int minDamageAmount = 5;
public int maxDamageAmount = 30;
public float damageCooldown = 1.0f; // Пауза между ударами
private float lastDamageTime;
private int currentDamage;
private void Start()
{
// При старте задаём случайный урон для этой DamageZone
currentDamage = Random.Range(minDamageAmount, maxDamageAmount + 1);
}
private void OnTriggerStay(Collider other)
{
if (other.CompareTag("Player"))
{
if (Time.time > lastDamageTime + damageCooldown)
{
var playerHealth = other.GetComponent<HealthManager>();
if (playerHealth != null)
{
playerHealth.Hit(currentDamage);
lastDamageTime = Time.time;
Debug.Log("Now HP is: " + playerHealth.Health);
}
}
}
}
}