Files
2025-04-28 00:42:18 +03:00

56 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class LevelManager : MonoBehaviour
{
[SerializeField] private List<GameObject> enemiesList;
public UnityEvent onLevelComplete;
public UnityEvent levelCompleteCondition;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
levelCompleteCondition?.Invoke();
}
public void CheckIfNoEnemies()
{
if (enemiesList.Count == 0)
{
LevelFinishEvent();
}
}
public void AddEnemyToList(GameObject enemy)
{
enemiesList.Add(enemy);
}
public void RemoveEnemyFromList(GameObject enemy)
{
if (enemiesList.Contains(enemy))
{
enemiesList.Remove(enemy);
}
}
public void LevelFinishEvent()
{
onLevelComplete?.Invoke();
}
public void OpenDoor(Door door)
{
door.isOpened = true;
}
}