Surfaces the constraint that already shapes several kernel decisions (GameObject/Component over ECS, explicit registration, the headless introspection surface) instead of leaving it only in the internal spec. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N1qPfzq8TDCUMFMV3UwV5N
39 lines
1.7 KiB
Markdown
39 lines
1.7 KiB
Markdown
# Lingua Engine
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A modular, plugin-first game engine built around one idea: the kernel is a
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shared language, not a shared implementation. Everything the engine can do —
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rendering, physics, audio, even the editor itself — is a plugin that speaks
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that language. The kernel only defines the vocabulary plugins use to
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understand each other.
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Built for Linux and Windows, in C#/.NET, with two goals that shape every
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design decision:
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- **Fast iteration.** No Unity-style domain reload. Plugins hot-reload their
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compiled code without resetting game state, because state never lives in
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plugin code to begin with — see [`docs/kernel-contract.md`](docs/kernel-contract.md).
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- **A small, frozen kernel.** Everything else — including the parts most
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engines treat as core — is a plugin, versioned and replaceable per project.
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## How this gets built
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Most of the code here — kernel and plugins alike — is written by an LLM
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coding agent rather than by hand. That's not incidental: it's a design
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input. It's why the object model is `GameObject`/`Component` instead of a
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hand-rolled ECS, why registration is verbose and explicit instead of
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convention-based, and why the engine has a headless, scriptable
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introspection surface no classic editor bothers with — see
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[`docs/kernel-contract.md`](docs/kernel-contract.md#7-written-by-an-agent-not-a-human).
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## Status
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Pre-implementation. The current design is written up in
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[`docs/kernel-contract.md`](docs/kernel-contract.md): what belongs in the
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kernel, the plugin contract, the hot-reload model, and the build order
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(M0–M4). Nothing has shipped yet — this document is the thing to argue with
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before code gets written.
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## License
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[MIT](LICENSE)
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