Expose the runtime block/item registry through compact material search and single-material descriptions. Preserve private block-entity data through checked edits and durable undo without sending payloads to model context. Include the completed terrain tools, isolated world/map plugin, station lift, ACP streaming and guidance fixes, local camera auto-connect, construction scripts, and their public documentation, references and verification records. Active station decoration and private runtime data remain outside this commit. Validation: 145 Maven tests, 47 Bridge tests, successful camera Gradle build, and isolated Paper verification of all 1,196 block defaults plus 5,392 independent property cases for placement, same-material edits and restoration.
513 lines
24 KiB
Markdown
513 lines
24 KiB
Markdown
# Shacraft decoration recipes
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Generated from [decorations.json](recipes/decorations.json), the authoritative catalog. Read the [playbook](DECORATION-PLAYBOOK.md) for principles, current capabilities and the acceptance workflow.
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**14 original design proposals, reviewed 13 September 2026.** Material IDs match the saved 100-material Stage 07 palette. These are design references, not executable Minecraft recipes or completed in-world samples. Recheck live capabilities before applying.
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Dimensions below are **width × height × depth** in blocks. They exclude separately specified circulation and buried support. Local +X is right, +Y is up, +Z points into the object; the front faces -Z. Measurements and spacing are project proposals, not engine limits.
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## arched-window-bay
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**Recessed arched window bay** · facade · **7 × 10 × 3 blocks**
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Give a large cream facade readable shadow and a consistent structural rhythm.
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Materials: `smooth_sandstone`, `cut_sandstone`, `smooth_sandstone_stairs`, `smooth_sandstone_slab`, `smooth_quartz`, `brown_stained_glass`.
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Assembly:
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1. Reserve a seven-wide bay between the actual structural axes; keep adjacent columns and floor decks intact.
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2. At the glazing plane, use five-wide glass rows for the straight portion, then three and one at the crown. Fill every surrounding cell with full masonry so the plane stays sealed.
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3. Place glazing one block behind the front wall plane; use the remaining front depth for a sill and paired jamb brackets.
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4. Use sandstone stairs only as outer trim. Maintain full masonry or full glass behind partial-block trim.
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5. Repeat the approved bay on the established grid; redesign corners and the main doorway deliberately.
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**Clearance:** Keep projections outside the existing public route and its four-block headroom; do not narrow the seven-block station entry.
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Variants:
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- Plain rectangular head on a secondary facade.
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- One gold accent above the principal entrance only.
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Acceptance:
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- Closure plane has no unfilled cells, including arch shoulders.
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- Recess reads from a diagonal player-height camera.
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- No sill hides a sign or clips furniture.
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- Stair rotation and corner shape checked after neighboring blocks update.
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Avoid:
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- Different window silhouettes in every bay.
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- Assuming a pane or stair is a full containment wall.
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Conceptual sources: [The Sky is No Limit](https://www.minecraft.net/en-us/article/sky-no-limit), [Taking Inventory: Glass Pane](https://www.minecraft.net/en-us/article/taking-inventory--glass-pane), [Build With It: Quartz](https://www.minecraft.net/en-us/article/build-with-it--quartz). Recipe geometry and sequence are our own proposal.
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## cornice-bracket
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**Cornice and paired bracket** · facade · **9 × 3 × 2 blocks**
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Explain the floor/eave line without filling the wall with ornament.
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Materials: `smooth_sandstone`, `smooth_sandstone_stairs`, `smooth_sandstone_slab`, `smooth_quartz`.
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Assembly:
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1. Place a continuous stone band on the existing floor or eave line.
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2. Use an inverted-stair underside and a thin slab cap, with at most two blocks of total outward depth.
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3. Put the two bracket groups over structural supports and leave the central field quiet.
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4. Continue the band around corners with an explicitly resolved return; prototype the corner before repeating.
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**Clearance:** Remain above route headroom and outside signs' viewing rays; preserve roof drainage shapes and window tops.
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Variants:
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- Single-block projection on small wings.
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- A stronger cap at the tower base, using the same materials.
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Acceptance:
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- Horizontal band remains readable from the main approach.
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- Brackets align with actual supports.
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- Cap does not overwhelm the window opening.
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Avoid:
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- A thick shelf over every horizontal edge.
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- Unrelated gold trim on every bracket.
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Conceptual sources: [Tranquil Towers](https://www.minecraft.net/en-us/article/tranquil-towers), [The Sky is No Limit](https://www.minecraft.net/en-us/article/sky-no-limit), [Build With It: Quartz](https://www.minecraft.net/en-us/article/build-with-it--quartz). Recipe geometry and sequence are our own proposal.
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## closed-dormer
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**Closed green-copper dormer** · roof · **7 × 7 × 7 blocks**
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Add a secondary roof feature while keeping the clock tower dominant.
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Materials: `smooth_sandstone`, `brown_stained_glass`, `waxed_oxidized_cut_copper`, `waxed_oxidized_cut_copper_stairs`, `waxed_oxidized_cut_copper_slab`.
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Assembly:
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1. Fit a seven-wide sample to the actual roof pitch; use cream side cheeks and three-wide recessed glass.
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2. Build the green pitched cap with a one-block overhang.
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3. Keep a solid back and floor closure behind the apparent window; retain the existing public ceiling.
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4. Test one dormer from the main approach before any repetition. Consider 14-18 blocks between centers only where the measured structural grid permits it.
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**Clearance:** No opening into an unfinished attic, no overlap with tower faces or main roof ridge.
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Variants:
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- One larger central feature on a secondary wing.
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- Omit the dormer if it competes with the clock silhouette.
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Acceptance:
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- Tower remains the primary skyline feature.
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- Quiet copper roof planes remain visible between details.
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- Full closure survives the added roof cutout.
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Avoid:
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- Treating proposed spacing as a universal rule.
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- Adding attic access as part of a cosmetic edit.
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Conceptual sources: [Tranquil Towers](https://www.minecraft.net/en-us/article/tranquil-towers), [The Sky is No Limit](https://www.minecraft.net/en-us/article/sky-no-limit). Recipe geometry and sequence are our own proposal.
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## waiting-pocket
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**Paired waiting benches** · interior · **9 × 4 × 7 blocks**
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Create a believable place to wait beside the main hall.
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Materials: `spruce_stairs`, `spruce_slab`, `spruce_planks`, `smooth_sandstone`, `green_concrete`, `lantern`, `oak_leaves`, `dirt`.
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Assembly:
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1. Place two three-seat spruce benches facing a shared open pocket, with cream end supports.
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2. Keep a compact table at one side rather than on the main desire line.
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3. Use a flush green paving inset to group the furniture; this substitutes for unsupported carpet.
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4. Add one planter and one supported lantern near the back, leaving the front visually open.
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**Clearance:** Reserve an additional three-block-wide clear passing strip and four blocks of route headroom. Existing wider routes retain their width.
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Variants:
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- Single bench and planter in a smaller side recess.
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- Mirror the group around the room axis while varying the small prop.
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Acceptance:
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- Lift sign remains visible from the approach.
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- Seat fronts and table can be approached without stepping onto furniture.
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- Lamp and leaves remain stable after updates.
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Avoid:
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- Rows of isolated decorative chairs.
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- Plants in front of navigation signs.
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Conceptual sources: [Interior Motives](https://www.minecraft.net/en-us/article/interior-motives), [Fantastic Furniture](https://www.minecraft.net/en-us/article/fantastic-furniture), [Cozy Chambers](https://www.minecraft.net/en-us/article/cozy-chambers). Recipe geometry and sequence are our own proposal.
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## information-counter
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**Information counter** · interior · **9 × 5 × 4 blocks**
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Provide a clear information point that belongs in a station.
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Materials: `spruce_planks`, `spruce_slab`, `smooth_sandstone`, `smooth_sandstone_slab`, `green_concrete`, `glowstone`, `brown_stained_glass`.
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Assembly:
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1. Frame a seven-block counter between cream end piers; use spruce body and a thin cream slab top.
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2. Align one green sign backing and one lit recess behind the counter.
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3. Keep the back wall solid. Any future staff door remains a finished wall panel until the room exists.
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4. Add actual text only through an existing authorized label mechanism; the block catalog does not create text entities.
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**Clearance:** Reserve three clear queue blocks in front, separated from the entrance-to-lift route and its full width.
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Variants:
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- Short five-wide counter for a side room.
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- A small gold emblem only above the principal information point.
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Acceptance:
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- Queue does not cross the main route.
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- Counter is recognizable before reading the sign.
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- No false usable door into unfinished space.
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Avoid:
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- Several equally bright competing headers.
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- Claiming matchmaking or staff interaction exists merely because the counter is built.
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Conceptual sources: [Interior Motives](https://www.minecraft.net/en-us/article/interior-motives), [Build With It: Quartz](https://www.minecraft.net/en-us/article/build-with-it--quartz), [Fantastic Furniture](https://www.minecraft.net/en-us/article/fantastic-furniture). Recipe geometry and sequence are our own proposal.
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## smash-exhibit
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**SMASH exhibit niche** · interior · **7 × 6 × 5 blocks**
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Communicate floating islands and knockback through one readable display.
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Materials: `deepslate`, `smooth_sandstone`, `green_concrete`, `gold_block`, `grass_block`, `dirt`, `glowstone`, `brown_stained_glass`.
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Assembly:
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1. Build a full dark base, full back and light stone frame around a five-wide exhibit.
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2. Choose one miniature island or one abstract impact motif as the subject.
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3. Put one small gold focal detail near the subject and keep the rest of the frame consistent with adjacent niches.
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4. Light the subject from concealed side, base or overhead recesses; preserve full-block base and closure.
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5. Use one shared frame for all six future arena places; vary the subject and real destination text only when available.
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**Clearance:** Reserve a three-block viewing strip outside the main circulation aisle; preserve the existing selection aisle.
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Variants:
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- Closed trophy pedestal with a single object.
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- Small landscape model for a future named arena.
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Acceptance:
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- Subject is legible from player eye level without entering the display.
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- No dark face hides the model's silhouette.
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- Placeholders clearly remain unassigned.
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Avoid:
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- Six unrelated palettes.
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- A visual void that is also an accidental physical hole.
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Conceptual sources: [Interior Motives](https://www.minecraft.net/en-us/article/interior-motives), [Fantastic Furniture](https://www.minecraft.net/en-us/article/fantastic-furniture), [Cozy Chambers](https://www.minecraft.net/en-us/article/cozy-chambers). Recipe geometry and sequence are our own proposal.
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## avenue-edge
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**Formal avenue edge** · path · **9 × 1 × 12 blocks**
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Connect station stonework to the garden through a continuous legible route.
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Materials: `stone_bricks`, `smooth_stone`, `smooth_sandstone`, `mossy_stone_bricks`.
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Assembly:
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1. Keep seven center columns as continuous clear paving and one flush border column on each side.
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2. Survey elevations along the whole segment before decoration; grade transitions as separate geometry.
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3. Place furniture in additional two-to-three-block shoulders or wider pockets, not inside the nine-block strip.
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4. Keep the station approach clean. Introduce small connected worn patches at outer edges beside planting.
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5. Widen at entrances and follow actual destinations rather than adding arbitrary bends.
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**Clearance:** Seven-block clear walking width and four-block headroom; this example must not narrow a wider established route.
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Variants:
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- Use local gray stone farther from the station.
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- Curve the outer border while keeping the tread continuous.
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Acceptance:
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- Entire route walkable at all grade changes.
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- Flush borders do not introduce a lip.
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- No lamp or planter creates a pinch point.
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Avoid:
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- Uniform random scatter of five paving materials.
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- Applying an organic-path zigzag rule to a formal station axis.
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Conceptual sources: [Tutorial: Tips For Landscaping and Terraforming](https://www.minecraft.net/en-us/article/tutorial--tips-for-landscaping-and-terraforming), [Five simple path designs](https://www.minecraft.net/en-us/article/five-simple-path-designs), [Build With It: Cobblestone!](https://www.minecraft.net/en-us/article/build-with-it--cobblestone-). Recipe geometry and sequence are our own proposal.
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## copper-lantern
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**Supported copper-arm lantern** · lighting · **3 × 7 × 1 blocks**
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Establish one recognizable outdoor fixture family.
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Materials: `stone_bricks`, `stripped_spruce_log`, `waxed_oxidized_cut_copper`, `iron_chain`, `lantern`.
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Assembly:
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1. With the sample's first above-ground cell at y=0, place a full stone foot at (0,0,0), rooted into surveyed ground below.
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2. Raise a post at x=0,z=0 through y=1..5; place a full-block copper arm across x=0..2 at y=6.
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3. Place a vertical iron chain at (2,5,0) attached beneath the full arm, then a hanging lantern at (2,4,0).
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4. Place support before attached details and inspect resulting block states.
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5. Keep the entire post outside the clear path; use a mirrored pair only at a major entry.
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**Clearance:** Four empty cells below the hanging lantern if ground is level with the sample. Recalculate for actual terrain; do not assume the same clearance over a rising stair.
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Variants:
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- Shorter ground-mounted fixture in a planted pocket with no walk-under route.
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- One gold marker at a major junction, outside this base recipe.
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Acceptance:
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- Full arm, chain axis and hanging lantern state remain valid after updates.
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- Night view shows the next step, intersection and sign between lamps.
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- Post cannot be used to bypass an existing containment boundary.
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Avoid:
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- Unsupported lanterns.
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- Treating a fixed lamp spacing as guaranteed illumination coverage.
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Conceptual sources: [Tutorial: Cottagecore Decor](https://www.minecraft.net/en-us/article/tutorial--cottagecore-decor), [Taking Inventory: Lantern](https://www.minecraft.net/en-us/article/taking-inventory--lantern), [Caves & Cliffs: Part I out today on Java](https://www.minecraft.net/en-us/article/caves---cliffs--part-i-out-today-java). Recipe geometry and sequence are our own proposal.
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## layered-planter
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**Layered planting pocket** · planting · **7 × 6 × 5 blocks**
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Produce a planted mass with a readable front, middle and background.
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Materials: `dirt`, `grass_block`, `spruce_log`, `spruce_leaves`, `oak_leaves`, `white_tulip`, `pink_tulip`, `oxeye_daisy`, `smooth_sandstone`.
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Assembly:
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1. Shape a low cream rim with solid soil behind it; support the entire pocket down to the existing terrain.
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2. Put one small rooted tree toward the rear and two unequal shrub groups below it.
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3. Use one dominant foliage species and two restrained flower colors near the front.
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4. Leave patches of visible grass between groups; taper density toward the edge.
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5. Save a seed and cluster anchors for repeatable variation; change group positions rather than every block independently.
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**Clearance:** Keep the highest mass outside entrance and sign sightlines; no leaves overhang the protected walking clearance.
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Variants:
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- Formal clipped evergreen beside the station.
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- Looser shrubs without a tree beside the mountain path.
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Acceptance:
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- Flowers have valid soil.
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- Leaves use persistent=true and a stable read-back distance state.
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- Trunk has stable soil under it.
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- Foliage tint checked in the actual biome.
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Avoid:
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- A flower on every grass block.
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- Using leaves as the only containment boundary.
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Conceptual sources: [Cozy Chambers](https://www.minecraft.net/en-us/article/cozy-chambers), [Tutorial: Tips For Landscaping and Terraforming](https://www.minecraft.net/en-us/article/tutorial--tips-for-landscaping-and-terraforming), [Tutorial: Cottagecore Decor](https://www.minecraft.net/en-us/article/tutorial--cottagecore-decor). Recipe geometry and sequence are our own proposal.
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## shore-pocket
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**Quiet shore with a stony recess** · landscape · **12 × 4 × 8 blocks**
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Connect existing water and terrain with a believable local bank.
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Materials: `stone`, `andesite`, `cobblestone`, `mossy_cobblestone`, `dirt`, `grass_block`, `oak_leaves`.
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Assembly:
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1. Sample a short existing shoreline together with its water level and submerged bed.
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2. Shape one quiet bank and one small stony recess; maintain continuous ground beneath the visible soil skin.
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3. Put exposed rock at the outcrop and moss only in selected damp recesses.
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4. Keep vegetation in sheltered land pockets and leave a clear view of the water.
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5. This catalog specifies only land-side decor. Preserve water cells and the connected bed; stop if execution requires fluid placement or an unsupported brush through water.
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**Clearance:** Preserve public route width, foundations, water level and any existing waterfront containment.
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Variants:
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- Grass bank with one isolated outcrop.
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- Stone recess beside a retaining wall, without changing its footing.
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Acceptance:
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- Water network and visible level preserved.
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- No new flow reaches a road or foundation after updates.
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- A below-water view shows a continuous bed; top-down appearance alone is insufficient.
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Avoid:
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- Repeating identical coves as tiles.
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- Assuming water exists in the MCP material palette.
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Conceptual sources: [Tutorial: Tips For Landscaping and Terraforming](https://www.minecraft.net/en-us/article/tutorial--tips-for-landscaping-and-terraforming), [Build With It: Cobblestone!](https://www.minecraft.net/en-us/article/build-with-it--cobblestone-). Recipe geometry and sequence are our own proposal.
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## retaining-stair
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**Retaining wall and short stair** · path · **9 × 5 × 10 blocks**
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Make a grade change feel supported and intentionally connected.
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Materials: `stone_bricks`, `stone_brick_stairs`, `stone_brick_slab`, `smooth_sandstone`, `smooth_sandstone_slab`, `mossy_stone_bricks`, `dirt`.
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Assembly:
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1. Survey lower and upper approaches first; adapt the proposed envelope to the actual rise.
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2. Reserve five clear stair columns and two shoulder columns per side.
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3. Use three or four one-block rises followed by a three-block-deep landing; fill every tread and retaining wall down to solid ground.
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4. Return the side walls into the upper terrace instead of ending them as disconnected pillars.
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5. Keep the cream cap continuous; limit moss to local soil-contact or shaded recesses.
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**Clearance:** Five clear stair blocks and four-block headroom along the full ascending path, including caps and any overhead fixture.
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Variants:
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- A shorter flight for a lower terrace.
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- An additional landing and separate second flight when the actual rise requires it.
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Acceptance:
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- Stair facing matches direction of ascent.
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- Approach and landing elevations agree with the survey.
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- No hollow exposed underside or unsupported cap.
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- Shoulders do not create a climb-over route around containment.
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Avoid:
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- Solving a height mismatch with a decorative slab at the doorway.
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- Placing a standard stair module without measuring the destination.
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Conceptual sources: [Tutorial: Tips For Landscaping and Terraforming](https://www.minecraft.net/en-us/article/tutorial--tips-for-landscaping-and-terraforming), [Five simple path designs](https://www.minecraft.net/en-us/article/five-simple-path-designs), [Build With It: Cobblestone!](https://www.minecraft.net/en-us/article/build-with-it--cobblestone-). Recipe geometry and sequence are our own proposal.
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## luggage-bench
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**Bench and luggage group** · props · **7 × 3 × 4 blocks**
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Tell a station story with a small, useful-looking prop group.
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Materials: `spruce_stairs`, `spruce_planks`, `stripped_spruce_log`, `smooth_sandstone`, `green_concrete`, `gold_block`.
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Assembly:
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1. Put a three-seat bench against the back of a widened pocket, facing the plaza.
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2. Group two wood-toned luggage shapes at one end, leaving seat fronts clear.
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3. Reserve a green backing for one real destination or station identity plaque.
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4. Use at most one small metallic accent in the group; omit it if it attracts more attention than the navigation.
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**Clearance:** Provide a separate three-block passing strip in front and preserve any wider existing route.
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Variants:
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- Bench alone.
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- Bench with one planter instead of luggage.
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Acceptance:
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- Object reads as a resting place from the walking path.
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- Luggage does not intrude into the bench approach.
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- No label advertises an unfinished accessible destination.
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Avoid:
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- Crates in every empty corner.
|
||
- Unsupported decorative item entities or invented text APIs.
|
||
|
||
Conceptual sources: [Interior Motives](https://www.minecraft.net/en-us/article/interior-motives), [Fantastic Furniture](https://www.minecraft.net/en-us/article/fantastic-furniture), [Five simple path designs](https://www.minecraft.net/en-us/article/five-simple-path-designs). Recipe geometry and sequence are our own proposal.
|
||
|
||
## concealed-light-lens
|
||
|
||
**Full-block concealed light lens** · lighting · **3 × 2 × 3 blocks**
|
||
|
||
Illuminate a large room without adding a hanging fixture to every bay.
|
||
|
||
Materials: `glowstone`, `brown_stained_glass`, `smooth_sandstone`.
|
||
|
||
Assembly:
|
||
|
||
1. Reserve a three-by-three floor sample outside patterned paving, tree roots, landings and interactive controls.
|
||
2. Keep full paving in the eight perimeter columns; in the center put glowstone below a full brown stained-glass block flush with the walking surface.
|
||
3. Keep supporting construction below the sample intact and record expected states before replacement.
|
||
4. Prototype one lens; increase coverage only after matching night and interior photographs reveal dark areas.
|
||
5. A ceiling variant reverses the emitter and visible lens positions within an intact full-block ceiling.
|
||
|
||
**Clearance:** Top of the floor lens remains flush. Ceiling version preserves all existing route headroom and sealed upper rooms.
|
||
|
||
Variants:
|
||
|
||
- Use ordinary full glass if the brown lens makes the sample too dark.
|
||
- Concealed side lighting for an exhibit rather than more floor lights.
|
||
|
||
Acceptance:
|
||
|
||
- Full-block collision remains at the floor/ceiling surface.
|
||
- Actual captured room and exhibit faces become legible.
|
||
- No new bright fixture competes with the entrance or lift.
|
||
|
||
Avoid:
|
||
|
||
- Tinted glass: it blocks light and is not interchangeable with stained glass.
|
||
- Assuming more fixtures automatically produce a better interior.
|
||
|
||
Local precedent: Stage 07 used concealed brown-glass lighting and real camera review; this reusable sample has not itself been instantiated.
|
||
|
||
Conceptual sources: [Cozy Chambers](https://www.minecraft.net/en-us/article/cozy-chambers), [Caves & Cliffs: Part I out today on Java](https://www.minecraft.net/en-us/article/caves---cliffs--part-i-out-today-java). Recipe geometry and sequence are our own proposal.
|
||
|
||
## masonry-weathering
|
||
|
||
**Cause-based masonry weathering** · surface · **12 × 6 × 1 blocks**
|
||
|
||
Add age and material variation while retaining large calm wall fields.
|
||
|
||
Materials: `stone_bricks`, `cracked_stone_bricks`, `mossy_stone_bricks`, `andesite`, `smooth_sandstone`, `cut_sandstone`.
|
||
|
||
Assembly:
|
||
|
||
1. Choose either the gray retaining-wall family or the cream facade family; do not mix both randomly.
|
||
2. Save a mask for soil contact, sheltered joints and selected worn edges.
|
||
3. For gray masonry, use small connected mossy patches in the mask and a few connected cracked areas away from structural focal edges.
|
||
4. For cream masonry, keep the field mostly smooth and use cut sandstone to express masonry bands or quiet local variation; do not add green flecks everywhere.
|
||
5. Preserve trim, signs and dominant shapes, then inspect at near, approach and whole-building distances.
|
||
|
||
**Clearance:** Surface substitution only; preserve structural collision, public closure and existing manual edits.
|
||
|
||
Variants:
|
||
|
||
- Clean maintained station entrance with minimal weathering.
|
||
- More aged retaining wall near shaded soil contact.
|
||
|
||
Acceptance:
|
||
|
||
- Weathering locations have a visible cause.
|
||
- Large forms still read from the approach.
|
||
- Exact seed and patch anchors recorded for reproducibility.
|
||
|
||
Avoid:
|
||
|
||
- Independent random choice at every voxel.
|
||
- A universal percentage of damage on every material.
|
||
- Replacing load-bearing full cubes with stairs merely for texture.
|
||
|
||
Conceptual sources: [The Sky is No Limit](https://www.minecraft.net/en-us/article/sky-no-limit), [Build With It: Cobblestone!](https://www.minecraft.net/en-us/article/build-with-it--cobblestone-), [Build with It: Diorite!](https://www.minecraft.net/en-us/article/build-it--diorite-). Recipe geometry and sequence are our own proposal.
|