15 lines
1.9 KiB
Markdown
15 lines
1.9 KiB
Markdown
# Browser verification — 2026-09-14
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The real Codex in-app browser was tested at `http://127.0.0.1:4000` through CUA. Separate HTTP/WebSocket processes performed the API tests.
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- Fresh page load: manifest, 8 verified resources, lobby entry, and the custom WebGL2 renderer without an initialization error.
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- The lobby was visible in a real screenshot: a pixel-textured platform, light pillars, an arch, water, a trampoline, sky, sun, and HUD.
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- The catalog opened with 32,367 states. Searching for `minecraft:oak_slab` returned 6 variants with exact type/waterlogged properties. Selecting `type=bottom,waterlogged=false` updated the active quick slot.
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- Diagnostics showed live tick/ack, revision, coordinates, block count, RAM, and useful cache payload separately. The lobby on this test machine showed 144 FPS, 11,920 triangles, and 0 queued sections.
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- After the server process was stopped and replaced, the open page reconnected automatically. The previously selected material remained selected.
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- Persistent entities created through the Control API reached the client; an allay was visible in a screenshot and the entity count updated.
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- A second fresh browser client loaded the final protocol **without receiving the full registry**. The hotbar populated through catalog queries; all 8 cached resources passed verification again.
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- Selecting `gallery` switched worlds. A real screenshot showed varied cubic and partial shapes, with the UI leaving the world visible. Diagnostics: 1,614 blocks in the current view, 7,808 triangles, 144 FPS, and 0 queued sections. All 1,197 samples exist in the world, but are not necessarily visible in one view.
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FPS describes this browser, hardware, viewport size, and viewing position. It is neither a minimum requirement nor a performance promise for another device. Movement, reach, two-client building, Spleef, reconnection, and crash durability were additionally checked by the reproducible `scripts/check_server.mjs` harness.
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