Files
shacraft-launcher/docs/launcher-architecture.md
T
emil28092005 cc19a24e45 feat: install and launch Minecraft with NeoForge and Microsoft login
Wires up the actual game pipeline behind the existing ShaCraft manifest
sync: Mojang version resolution, Java 21 auto-provisioning via Adoptium,
headless NeoForge installation, real Microsoft/Xbox/Minecraft Services
login, and an offline account mode, then builds and spawns the java
process itself.

- mojang.rs: vanilla trust boundary, inheritsFrom version-JSON merge,
  asset/library downloading with a worker pool and per-file retries
- neoforge.rs: runs NeoForge's own installer headlessly, with live
  progress parsed from its output against its own install_profile.json
- runtime.rs / java.rs: detects a usable local Java or provisions one
  from Eclipse Temurin, with real download progress
- msa.rs: device-code OAuth -> Xbox Live -> XSTS -> Minecraft Services,
  gated on ShaCraft registering its own Azure AD app (see MSA_CLIENT_ID)
- session.rs / launch.rs: offline deterministic UUIDs and the merged
  java invocation itself
- download.rs: shared verified-download helper (temp file, hash,
  atomic rename, retries, progress) used across all of the above and
  refactored into profile.rs
- UI: account mode toggle (Microsoft/offline), login modal, and real
  per-stage install progress instead of start/done placeholders
2026-09-06 05:09:50 +03:00

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Markdown

# ShaCraft Launcher architecture
## Current capability
The launcher persists local settings, synchronises Aeronautics mod/config
files from the signed ShaCraft v2 manifest, installs the exact Minecraft +
NeoForge version the manifest specifies, and launches the game. Players can
launch either with a real Microsoft account or with a local offline profile
(nickname + deterministic offline UUID) — see `docs/game-trust-boundary.md`
and `AGENTS.md`'s trust model section.
Not yet implemented: a user-selectable profile directory, a "reset managed
files only" recovery action, and signed cross-platform release builds of the
launcher itself. Do not represent these as completed in UI or release notes.
## Data flow
Two independent pipelines feed one launch:
```text
ShaCraft manifest (mods/config + which MC/loader/Java version to use)
signed-manifest endpoint -> Ed25519 verification (remote.rs)
-> manifest schema + URL/path validation (manifest.rs)
-> temporary download, SHA-256 verification, atomic replacement (profile.rs)
Game itself (never controlled by the manifest above)
Mojang version manifest -> SHA-1-verified version JSON (mojang.rs)
-> Java 21 via Adoptium if none installed (runtime.rs)
-> NeoForge's own installer, run headlessly (neoforge.rs)
-> generic inheritsFrom merge of the two version JSONs (mojang.rs)
-> real Microsoft/Xbox/Minecraft Services login (msa.rs)
-> java process spawned with the merged classpath/args (launch.rs)
```
Profiles (ShaCraft-managed mods/config, and the player's own worlds/
screenshots/resourcepacks) live below Tauri's `app_data_dir()/profiles/
<profile-id>` — this becomes `--gameDir`. The shared vanilla+NeoForge
install (versions/libraries/assets/runtime, reused across profiles that
target the same Minecraft version) lives at `app_data_dir()/game`. Settings
live at `app_data_dir()/settings.json`, the Microsoft refresh token at
`app_data_dir()/account.json` (mode 600). None of these should be assumed to
be the system `.minecraft` directory.
## Aeronautics contract
- Profile ID: `aeronautics`
- Manifest endpoint:
`https://shacraft.ru/api/launcher/v2/profiles/aeronautics/signed-manifest`
- Payload: manifest schema v1; also carries `minecraft.{version, loader,
javaMajor}` (currently 1.21.1, NeoForge 21.1.248, Java 21) — the launcher
reads this rather than hardcoding it, so a server-side version bump needs
no launcher release.
- ShaCraft download files: HTTPS only, exact hosts `shacraft.ru` and
`cdn.shacraft.ru`.
## Planned but not implemented
1. User-selectable profile directory and structured launcher logs.
2. "Reset managed files only" recovery action that doesn't touch player
worlds/screenshots/resourcepacks.
3. Signed, cross-platform release builds of the launcher itself.
4. Real per-stage byte progress for the Java/NeoForge install steps
(currently start/done only — the dominant, user-visible wait, asset
downloading, already reports real bytes).
Do not represent these as completed features in UI or release notes.