Wires up the actual game pipeline behind the existing ShaCraft manifest sync: Mojang version resolution, Java 21 auto-provisioning via Adoptium, headless NeoForge installation, real Microsoft/Xbox/Minecraft Services login, and an offline account mode, then builds and spawns the java process itself. - mojang.rs: vanilla trust boundary, inheritsFrom version-JSON merge, asset/library downloading with a worker pool and per-file retries - neoforge.rs: runs NeoForge's own installer headlessly, with live progress parsed from its output against its own install_profile.json - runtime.rs / java.rs: detects a usable local Java or provisions one from Eclipse Temurin, with real download progress - msa.rs: device-code OAuth -> Xbox Live -> XSTS -> Minecraft Services, gated on ShaCraft registering its own Azure AD app (see MSA_CLIENT_ID) - session.rs / launch.rs: offline deterministic UUIDs and the merged java invocation itself - download.rs: shared verified-download helper (temp file, hash, atomic rename, retries, progress) used across all of the above and refactored into profile.rs - UI: account mode toggle (Microsoft/offline), login modal, and real per-stage install progress instead of start/done placeholders
67 lines
3.0 KiB
Markdown
67 lines
3.0 KiB
Markdown
# ShaCraft Launcher architecture
|
|
|
|
## Current capability
|
|
|
|
The launcher persists local settings, synchronises Aeronautics mod/config
|
|
files from the signed ShaCraft v2 manifest, installs the exact Minecraft +
|
|
NeoForge version the manifest specifies, and launches the game. Players can
|
|
launch either with a real Microsoft account or with a local offline profile
|
|
(nickname + deterministic offline UUID) — see `docs/game-trust-boundary.md`
|
|
and `AGENTS.md`'s trust model section.
|
|
|
|
Not yet implemented: a user-selectable profile directory, a "reset managed
|
|
files only" recovery action, and signed cross-platform release builds of the
|
|
launcher itself. Do not represent these as completed in UI or release notes.
|
|
|
|
## Data flow
|
|
|
|
Two independent pipelines feed one launch:
|
|
|
|
```text
|
|
ShaCraft manifest (mods/config + which MC/loader/Java version to use)
|
|
signed-manifest endpoint -> Ed25519 verification (remote.rs)
|
|
-> manifest schema + URL/path validation (manifest.rs)
|
|
-> temporary download, SHA-256 verification, atomic replacement (profile.rs)
|
|
|
|
Game itself (never controlled by the manifest above)
|
|
Mojang version manifest -> SHA-1-verified version JSON (mojang.rs)
|
|
-> Java 21 via Adoptium if none installed (runtime.rs)
|
|
-> NeoForge's own installer, run headlessly (neoforge.rs)
|
|
-> generic inheritsFrom merge of the two version JSONs (mojang.rs)
|
|
-> real Microsoft/Xbox/Minecraft Services login (msa.rs)
|
|
-> java process spawned with the merged classpath/args (launch.rs)
|
|
```
|
|
|
|
Profiles (ShaCraft-managed mods/config, and the player's own worlds/
|
|
screenshots/resourcepacks) live below Tauri's `app_data_dir()/profiles/
|
|
<profile-id>` — this becomes `--gameDir`. The shared vanilla+NeoForge
|
|
install (versions/libraries/assets/runtime, reused across profiles that
|
|
target the same Minecraft version) lives at `app_data_dir()/game`. Settings
|
|
live at `app_data_dir()/settings.json`, the Microsoft refresh token at
|
|
`app_data_dir()/account.json` (mode 600). None of these should be assumed to
|
|
be the system `.minecraft` directory.
|
|
|
|
## Aeronautics contract
|
|
|
|
- Profile ID: `aeronautics`
|
|
- Manifest endpoint:
|
|
`https://shacraft.ru/api/launcher/v2/profiles/aeronautics/signed-manifest`
|
|
- Payload: manifest schema v1; also carries `minecraft.{version, loader,
|
|
javaMajor}` (currently 1.21.1, NeoForge 21.1.248, Java 21) — the launcher
|
|
reads this rather than hardcoding it, so a server-side version bump needs
|
|
no launcher release.
|
|
- ShaCraft download files: HTTPS only, exact hosts `shacraft.ru` and
|
|
`cdn.shacraft.ru`.
|
|
|
|
## Planned but not implemented
|
|
|
|
1. User-selectable profile directory and structured launcher logs.
|
|
2. "Reset managed files only" recovery action that doesn't touch player
|
|
worlds/screenshots/resourcepacks.
|
|
3. Signed, cross-platform release builds of the launcher itself.
|
|
4. Real per-stage byte progress for the Java/NeoForge install steps
|
|
(currently start/done only — the dominant, user-visible wait, asset
|
|
downloading, already reports real bytes).
|
|
|
|
Do not represent these as completed features in UI or release notes.
|