Keep the darker plume tuning and the tighter ice surface

Reverts the brighter fill: lit tops against near-black undersides, and the
higher-frequency surface undulation that separated the sheets more clearly.
This commit is contained in:
emil28092005
2026-10-30 19:57:07 +03:00
parent 27d238cbe6
commit 4fce1000f6
3 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ vec2 atlasUV(vec2 world, float layer) {
}
// Smooth frozen surface: two octaves, no bubbles, no grain.
float height(vec2 x) {
return 0.22 * fbm(x * 0.85 + 2.0) + 0.06 * fbm(x * 2.6 - 5.0);
return 0.15 * fbm(x * 1.3 + 2.0) + 0.05 * fbm(x * 3.7 - 5.0);
}
void main() {
vec2 screen = gl_FragCoord.xy / u_res;