new commit

This commit is contained in:
Emil Shanaty
2025-03-20 16:12:23 +03:00
parent 9a02d3f80c
commit 32d684bcc4
+93 -65
View File
@@ -28,70 +28,6 @@ struct Vertex {
glm::vec2 uv;
};
std::vector<Vertex> vertices;
std::vector<uint32_t> indices;
VkBuffer vertexBuffer;
VkDeviceMemory vertexBufferMemory;
VkBuffer indexBuffer;
VkDeviceMemory indexBufferMemory;
Model model;
void loadModel() {
TinyGLTF loader;
std::string err;
std::string warn;
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, "C:/Users/emil2/OneDrive/Desktop/Coding/Study/CGDG/vulkan_tweaking/models/Models/BrainStem/glTF/BrainStem.gltf");
if (!warn.empty()) {
std::cout << "GLTF warning: " << warn << std::endl;
}
if (!err.empty()) {
std::cerr << "GLTF error: " << err << std::endl;
}
if (!ret) {
throw std::runtime_error("Failed to load GLTF: " + err);
}
// Ïîëó÷åíèå äàííûõ âåðøèí è èíäåêñîâ
for (const auto& mesh : model.meshes) {
for (const auto& primitive : mesh.primitives) {
// Âåðøèíû
const auto& positionAccessor = model.accessors[primitive.attributes.at("POSITION")];
const auto& positionView = model.bufferViews[positionAccessor.bufferView];
const auto& positionBuffer = model.buffers[positionView.buffer];
const float* positions = reinterpret_cast<const float*>(&positionBuffer.data[positionView.byteOffset + positionAccessor.byteOffset]);
// Íîðìàëè (åñëè åñòü)
const auto& normalAccessor = model.accessors[primitive.attributes.at("NORMAL")];
const auto& normalView = model.bufferViews[normalAccessor.bufferView];
const auto& normalBuffer = model.buffers[normalView.buffer];
const float* normals = reinterpret_cast<const float*>(&normalBuffer.data[normalView.byteOffset + normalAccessor.byteOffset]);
// Èíäåêñû
const auto& indexAccessor = model.accessors[primitive.indices];
const auto& indexView = model.bufferViews[indexAccessor.bufferView];
const auto& indexBuffer = model.buffers[indexView.buffer];
const uint16_t* indicesSrc = reinterpret_cast<const uint16_t*>(&indexBuffer.data[indexView.byteOffset + indexAccessor.byteOffset]);
// Çàïîëíåíèå âåêòîðîâ
for (size_t i = 0; i < positionAccessor.count; i++) {
Vertex vertex{};
vertex.pos = glm::vec3(positions[i * 3], positions[i * 3 + 1], positions[i * 3 + 2]);
vertex.normal = glm::vec3(normals[i * 3], normals[i * 3 + 1], normals[i * 3 + 2]);
vertices.push_back(vertex);
}
for (size_t i = 0; i < indexAccessor.count; i++) {
indices.push_back(indicesSrc[i]);
}
}
}
}
VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
@@ -216,6 +152,8 @@ private:
std::vector<uint32_t> indices;
VkBuffer vertexBuffer;
VkDeviceMemory vertexBufferMemory;
VkBuffer indexBuffer;
VkDeviceMemory indexBufferMemory;
Model model;
@@ -277,7 +215,7 @@ private:
createSurface();
pickPhysicalDevice();
createLogicalDevice();
loadModel();
loadModel(); // Äîëæåí áûòü âûçâàí ïåðåä createVertexBuffer()
createVertexBuffer();
createIndexBuffer();
createSwapChain();
@@ -311,6 +249,96 @@ private:
return true;
}
private:
void loadModel() {
TinyGLTF loader;
std::string err;
std::string warn;
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, "C:/Users/emil2/OneDrive/Desktop/Coding/Study/CGDG/vulkan_tweaking/models/Models/BrainStem/glTF/BrainStem.gltf");
if (!warn.empty()) {
std::cout << "GLTF warning: " << warn << std::endl;
}
if (!err.empty()) {
std::cerr << "GLTF error: " << err << std::endl;
}
if (!ret) {
throw std::runtime_error("Failed to load GLTF: " + err);
}
for (const auto& mesh : model.meshes) {
for (const auto& primitive : mesh.primitives) {
// 1. Ïðîâåðêà àòðèáóòîâ
auto posAttr = primitive.attributes.find("POSITION");
auto normalAttr = primitive.attributes.find("NORMAL");
if (posAttr == primitive.attributes.end() || normalAttr == primitive.attributes.end()) {
std::cerr << "Missing required attributes in primitive" << std::endl;
continue;
}
// 2. Çàãðóçêà âåðøèí
const auto& positionAccessor = model.accessors[posAttr->second];
// ... (îñòàëüíîé êîä çàãðóçêè ïîçèöèé)
// 3. Çàãðóçêà èíäåêñîâ ñ ïðîâåðêîé òèïà
const auto& indexAccessor = model.accessors[primitive.indices];
if (indexAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
const uint16_t* indicesSrc = reinterpret_cast<const uint16_t*>(
&indexBuffer.data[indexView.byteOffset + indexAccessor.byteOffset]);
// Êîíâåðòàöèÿ â uint32_t
for (size_t i = 0; i < indexAccessor.count; i++) {
indices.push_back(static_cast<uint32_t>(indicesSrc[i]));
}
}
else if (indexAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT) {
const uint32_t* indicesSrc = reinterpret_cast<const uint32_t*>(
&indexBuffer.data[indexView.byteOffset + indexAccessor.byteOffset]);
indices.insert(indices.end(), indicesSrc, indicesSrc + indexAccessor.count);
}
else {
std::cerr << "Unsupported index type: " << indexAccessor.componentType << std::endl;
}
}
}
// Ïîëó÷åíèå äàííûõ âåðøèí è èíäåêñîâ
for (const auto& mesh : model.meshes) {
for (const auto& primitive : mesh.primitives) {
// Âåðøèíû
const auto& positionAccessor = model.accessors[primitive.attributes.at("POSITION")];
const auto& positionView = model.bufferViews[positionAccessor.bufferView];
const auto& positionBuffer = model.buffers[positionView.buffer];
const float* positions = reinterpret_cast<const float*>(&positionBuffer.data[positionView.byteOffset + positionAccessor.byteOffset]);
// Íîðìàëè (åñëè åñòü)
const auto& normalAccessor = model.accessors[primitive.attributes.at("NORMAL")];
const auto& normalView = model.bufferViews[normalAccessor.bufferView];
const auto& normalBuffer = model.buffers[normalView.buffer];
const float* normals = reinterpret_cast<const float*>(&normalBuffer.data[normalView.byteOffset + normalAccessor.byteOffset]);
// Èíäåêñû
const auto& indexAccessor = model.accessors[primitive.indices];
const auto& indexView = model.bufferViews[indexAccessor.bufferView];
const auto& indexBuffer = model.buffers[indexView.buffer];
const uint16_t* indicesSrc = reinterpret_cast<const uint16_t*>(&indexBuffer.data[indexView.byteOffset + indexAccessor.byteOffset]);
// Çàïîëíåíèå âåêòîðîâ
for (size_t i = 0; i < positionAccessor.count; i++) {
Vertex vertex{};
vertex.pos = glm::vec3(positions[i * 3], positions[i * 3 + 1], positions[i * 3 + 2]);
vertex.normal = glm::vec3(normals[i * 3], normals[i * 3 + 1], normals[i * 3 + 2]);
vertices.push_back(vertex);
}
for (size_t i = 0; i < indexAccessor.count; i++) {
indices.push_back(indicesSrc[i]);
}
}
}
std::cout << "Loaded " << vertices.size() << " vertices, "
<< indices.size() << " indices" << std::endl;
}
void createVertexBuffer() {
if (vertices.empty()) {
throw std::runtime_error("No vertices loaded!");