Fixed world matrix
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+2
-2
@@ -272,7 +272,7 @@ private:
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for (const auto& node_id : nodes) {
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auto node = model.nodes[node_id];
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glm::mat4x4 localTransform;
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glm::mat4x4 localTransform(1);
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if (node.translation.size() == 3) {
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localTransform = glm::translate(localTransform, glm::vec3(glm::make_vec3(node.translation.data())));
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}
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@@ -357,7 +357,7 @@ private:
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throw std::runtime_error("Failed to load GLTF: " + err);
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}
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processNodes(model.scenes[0].nodes, glm::mat4x4{});
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processNodes(model.scenes[0].nodes, glm::mat4x4(1));
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std::cout << "Loaded " << vertices.size() << " vertices, "
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<< indices.size() << " indices" << std::endl;
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