Still works at least
This commit is contained in:
@@ -0,0 +1 @@
|
||||
*.db filter=lfs diff=lfs merge=lfs -text
|
||||
@@ -5,9 +5,11 @@ set(CMAKE_CXX_STANDARD 17)
|
||||
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||||
add_subdirectory(external/glfw)
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||||
add_subdirectory(external/glm)
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add_subdirectory(external/tinygltf)
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||||
|
||||
find_package(Vulkan REQUIRED)
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||||
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||||
add_executable(acg_in_gd_lab src/main.cpp)
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target_link_libraries(acg_in_gd_lab PRIVATE glfw glm::glm ${Vulkan_LIBRARIES})
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||||
target_link_libraries(acg_in_gd_lab PRIVATE tinygltf)
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target_include_directories(acg_in_gd_lab PRIVATE ${Vulkan_INCLUDE_DIR})
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+2
-1
@@ -3,4 +3,5 @@
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set -ex
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glslc shaders/shader.vert -o shaders/vert.spv
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glslc shaders/shader.frag -o shaders/frag.spv
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glslc shaders/shader.frag -o shaders/frag.spv
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glslangValidator -V FilmicAnamorphSharpen.fx -o FilmicAnamorphSharpen.spv
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@@ -0,0 +1,306 @@
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||||
/*------------------.
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||||
| :: Description :: |
|
||||
'-------------------/
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||||
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||||
Filmic Anamorph Sharpen PS (version 1.5.0)
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Copyright:
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This code © 2018-2023 Jakub Maximilian Fober
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Some changes by ccritchfield https://github.com/ccritchfield
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||||
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||||
License:
|
||||
This work is licensed under the Creative Commons
|
||||
Attribution-ShareAlike 4.0 International License.
|
||||
To view a copy of this license, visit
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||||
http://creativecommons.org/licenses/by-sa/4.0/
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||||
*/
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||||
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||||
/*--------------.
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||||
| :: Commons :: |
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||||
'--------------*/
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#include "ReShade.fxh"
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#include "ReShadeUI.fxh"
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#include "ColorConversion.fxh"
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#include "LinearGammaWorkflow.fxh"
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/*-----------.
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| :: Menu :: |
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||||
'-----------*/
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uniform float Strength
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< __UNIFORM_SLIDER_FLOAT1
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ui_label = "Strength";
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ui_min = 0.0; ui_max = 100.0; ui_step = 0.01;
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> = 60.0;
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uniform float Offset
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< __UNIFORM_SLIDER_FLOAT1
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ui_units = " pixel";
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ui_label = "Radius";
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ui_tooltip = "High-pass cross offset in pixels";
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ui_min = 0.0; ui_max = 2.0; ui_step = 0.01;
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> = 0.1;
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uniform float Clamp
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< __UNIFORM_SLIDER_FLOAT1
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ui_label = "Clamping";
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ui_min = 0.5; ui_max = 1.0; ui_step = 0.001;
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> = 0.65;
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uniform bool UseMask
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< __UNIFORM_INPUT_BOOL1
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ui_label = "Sharpen only center";
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ui_tooltip = "Sharpen only in center of the image";
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> = false;
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uniform bool DepthMask
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< __UNIFORM_INPUT_BOOL1
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ui_label = "Enable depth rim masking";
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ui_tooltip = "Depth high-pass mask switch";
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ui_category = "Depth mask";
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ui_category_closed = true;
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> = false;
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|
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uniform int DepthMaskContrast
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||||
< __UNIFORM_DRAG_INT1
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ui_label = "Edges mask strength";
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ui_tooltip = "Depth high-pass mask amount";
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ui_category = "Depth mask";
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ui_min = 0; ui_max = 2000; ui_step = 1;
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> = 128;
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|
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uniform bool Preview
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< __UNIFORM_INPUT_BOOL1
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ui_label = "Preview sharpen layer";
|
||||
ui_tooltip = "Preview sharpen layer and mask for adjustment.\n"
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||||
"If you don't see red strokes,\n"
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||||
"try changing Preprocessor Definitions in the Settings tab.";
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ui_category = "Debug View";
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ui_category_closed = true;
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> = false;
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|
||||
/*---------------.
|
||||
| :: Textures :: |
|
||||
'---------------*/
|
||||
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||||
// Define screen texture with mirror tiles
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||||
sampler BackBuffer
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||||
{
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||||
Texture = ReShade::BackBufferTex;
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||||
AddressU = MIRROR;
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||||
AddressV = MIRROR;
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||||
};
|
||||
|
||||
/*----------------.
|
||||
| :: Functions :: |
|
||||
'----------------*/
|
||||
|
||||
// Overlay blending mode
|
||||
float Overlay(float LayerA, float LayerB)
|
||||
{
|
||||
float MinA = min(LayerA, 0.5);
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||||
float MinB = min(LayerB, 0.5);
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||||
float MaxA = max(LayerA, 0.5);
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||||
float MaxB = max(LayerB, 0.5);
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||||
return 2f*(MinA*MinB+MaxA+MaxB-MaxA*MaxB)-1.5;
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||||
}
|
||||
|
||||
// Overlay blending mode for one input
|
||||
float Overlay(float LayerAB)
|
||||
{
|
||||
float MinAB = min(LayerAB, 0.5);
|
||||
float MaxAB = max(LayerAB, 0.5);
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||||
return 2f*(MinAB*MinAB+MaxAB+MaxAB-MaxAB*MaxAB)-1.5;
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||||
}
|
||||
|
||||
/*--------------.
|
||||
| :: Shaders :: |
|
||||
'--------------*/
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||||
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||||
// Sharpen pass
|
||||
float3 FilmicAnamorphSharpenPS(
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float4 pos : SV_Position,
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float2 UvCoord : TEXCOORD
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||||
) : SV_Target
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{
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||||
// Sample display image
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||||
float3 Source = GammaConvert::to_linear(tex2D(BackBuffer, UvCoord).rgb);
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|
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// Generate radial mask
|
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float Mask;
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||||
if (UseMask)
|
||||
{
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// Generate radial mask
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Mask = 1f-length(UvCoord*2f-1f);
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Mask = Overlay(Mask) * Strength;
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// Bypass
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if (Mask<=0) return GammaConvert::to_display(Source);
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}
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else Mask = Strength;
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// Get pixel size
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float2 Pixel = BUFFER_PIXEL_SIZE;
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||||
|
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if (DepthMask)
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||||
{
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||||
/*
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||||
// original
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||||
float2 DepthPixel = Pixel*Offset+Pixel;
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||||
Pixel *= Offset;
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||||
*/
|
||||
|
||||
// !!! calc pixel*offset once, use twice
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float2 PixelOffset = Pixel * Offset;
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float2 DepthPixel = PixelOffset + Pixel;
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Pixel = PixelOffset;
|
||||
|
||||
// Sample display depth image
|
||||
float SourceDepth = ReShade::GetLinearizedDepth(UvCoord);
|
||||
|
||||
float2 NorSouWesEst[4] = {
|
||||
float2(UvCoord.x, UvCoord.y + Pixel.y),
|
||||
float2(UvCoord.x, UvCoord.y - Pixel.y),
|
||||
float2(UvCoord.x + Pixel.x, UvCoord.y),
|
||||
float2(UvCoord.x - Pixel.x, UvCoord.y)
|
||||
};
|
||||
|
||||
float2 DepthNorSouWesEst[4] = {
|
||||
float2(UvCoord.x, UvCoord.y + DepthPixel.y),
|
||||
float2(UvCoord.x, UvCoord.y - DepthPixel.y),
|
||||
float2(UvCoord.x + DepthPixel.x, UvCoord.y),
|
||||
float2(UvCoord.x - DepthPixel.x, UvCoord.y)
|
||||
};
|
||||
|
||||
// Luma high-pass color
|
||||
// Luma high-pass depth
|
||||
float HighPassColor = 0f, DepthMask = 0f;
|
||||
|
||||
[unroll]for(int s=0; s<4; s++)
|
||||
{
|
||||
HighPassColor +=
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||||
ColorConvert::RGB_to_Luma(
|
||||
GammaConvert::to_linear(
|
||||
tex2D(BackBuffer, NorSouWesEst[s]).rgb
|
||||
));
|
||||
DepthMask +=
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||||
ReShade::GetLinearizedDepth(NorSouWesEst[s])
|
||||
+ReShade::GetLinearizedDepth(DepthNorSouWesEst[s]);
|
||||
}
|
||||
|
||||
HighPassColor = 0.5-0.5*(HighPassColor*0.25-ColorConvert::RGB_to_Luma(Source));
|
||||
|
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DepthMask = 1f-DepthMask*0.125+SourceDepth;
|
||||
DepthMask = min(1f, DepthMask)+1f-max(1f, DepthMask);
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DepthMask = saturate(DepthMaskContrast*DepthMask+1f-DepthMaskContrast);
|
||||
|
||||
// Sharpen strength
|
||||
HighPassColor = lerp(0.5, HighPassColor, Mask*DepthMask);
|
||||
|
||||
// Clamping sharpen
|
||||
/*
|
||||
// original
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||||
HighPassColor = Clamp!=1f ? max(min(HighPassColor, Clamp), 1f-Clamp) : HighPassColor;
|
||||
*/
|
||||
|
||||
// !!! Clamp in settings above is restricted to 0.5 to 1.0
|
||||
// !!! 1.0 - Clamp is the low value, while Clamp is the high value
|
||||
// !!! so we can literally just use the clamp() func instead of min/max.
|
||||
// !!! not sure if author was trying to take advantage of some kind of
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||||
// !!! compiler "cheat" using min/max instead of clamp to improve
|
||||
// !!! performance. doesn't make sense to min/max otherwise.
|
||||
HighPassColor = Clamp!=1f ? clamp(HighPassColor, 1f-Clamp, Clamp ) : HighPassColor;
|
||||
|
||||
float3 Sharpen = float3(
|
||||
Overlay(Source.r, HighPassColor),
|
||||
Overlay(Source.g, HighPassColor),
|
||||
Overlay(Source.b, HighPassColor)
|
||||
);
|
||||
|
||||
if(Preview) // Preview mode ON
|
||||
{
|
||||
float PreviewChannel = lerp(HighPassColor, HighPassColor*DepthMask, 0.5);
|
||||
return
|
||||
GammaConvert::to_display(float3(
|
||||
1f-DepthMask * (1f-HighPassColor),
|
||||
PreviewChannel,
|
||||
PreviewChannel
|
||||
));
|
||||
}
|
||||
|
||||
return GammaConvert::to_display(Sharpen);
|
||||
}
|
||||
else
|
||||
{
|
||||
Pixel *= Offset;
|
||||
|
||||
float2 NorSouWesEst[4] = {
|
||||
float2(UvCoord.x, UvCoord.y + Pixel.y),
|
||||
float2(UvCoord.x, UvCoord.y - Pixel.y),
|
||||
float2(UvCoord.x + Pixel.x, UvCoord.y),
|
||||
float2(UvCoord.x - Pixel.x, UvCoord.y)
|
||||
};
|
||||
|
||||
// Luma high-pass color
|
||||
float HighPassColor = 0f;
|
||||
[unroll] for(uint s=0u; s<4u; s++)
|
||||
HighPassColor +=
|
||||
ColorConvert::RGB_to_Luma(
|
||||
GammaConvert::to_linear(
|
||||
tex2D(BackBuffer, NorSouWesEst[s]).rgb
|
||||
));
|
||||
|
||||
// !!! added space above to make it more obvious
|
||||
// !!! that loop is now a one-liner in this else branch
|
||||
// !!! where-as loop in branch above was multi-part
|
||||
HighPassColor = 0.5-0.5*(HighPassColor*0.25-ColorConvert::RGB_to_Luma(Source));
|
||||
|
||||
// Sharpen strength
|
||||
HighPassColor = lerp(0.5, HighPassColor, Mask);
|
||||
|
||||
// Clamping sharpen
|
||||
/*
|
||||
// original
|
||||
HighPassColor = Clamp!=1f ? max(min(HighPassColor, Clamp), 1f-Clamp) : HighPassColor;
|
||||
*/
|
||||
|
||||
// !!! Clamp in settings above is restricted to 0.5 to 1.0
|
||||
// !!! 1.0 - Clamp is the low value, while Clamp is the high value
|
||||
// !!! so we can literally just use the clamp() func instead of min/max.
|
||||
// !!! not sure if author was trying to take advantage of some kind of
|
||||
// !!! compiler "cheat" using min/max instead of clamp to improve
|
||||
// !!! performance. doesn't make sense to min/max otherwise.
|
||||
HighPassColor = Clamp!=1f ? clamp(HighPassColor, 1f-Clamp, Clamp) : HighPassColor;
|
||||
|
||||
float3 Sharpen = float3(
|
||||
Overlay(Source.r, HighPassColor),
|
||||
Overlay(Source.g, HighPassColor),
|
||||
Overlay(Source.b, HighPassColor)
|
||||
);
|
||||
|
||||
return GammaConvert::to_display(
|
||||
Preview // preview mode ON
|
||||
? HighPassColor
|
||||
: Sharpen
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------.
|
||||
| :: Output :: |
|
||||
'-------------*/
|
||||
|
||||
technique FilmicAnamorphSharpen
|
||||
<
|
||||
ui_label = "Filmic Anamorphic Sharpen";
|
||||
ui_tooltip =
|
||||
"This effect © 2018-2023 Jakub Maksymilian Fober\n"
|
||||
"Licensed under CC BY-SA 4.0";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = PostProcessVS;
|
||||
PixelShader = FilmicAnamorphSharpenPS;
|
||||
}
|
||||
}
|
||||
+91
-57
@@ -1,4 +1,7 @@
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
@@ -11,23 +14,52 @@
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <filesystem>
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "tiny_gltf.h"
|
||||
|
||||
using namespace tinygltf;
|
||||
bool load_gltf() {
|
||||
Model model;
|
||||
TinyGLTF loader;
|
||||
std::string err;
|
||||
std::string warn;
|
||||
|
||||
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, "models/Models/BrainStem/glTF/BrainStem.gltf"); // YOUR GLTF HERE
|
||||
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb)
|
||||
|
||||
if (!warn.empty()) {
|
||||
printf("Warn: %s\n", warn.c_str());
|
||||
}
|
||||
|
||||
if (!err.empty()) {
|
||||
printf("Err: %s\n", err.c_str());
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
printf("Failed to parse glTF\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT *pCreateInfo,
|
||||
const VkAllocationCallbacks *pAllocator,
|
||||
VkDebugUtilsMessengerEXT *pDebugMessenger) {
|
||||
auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
|
||||
}
|
||||
|
||||
VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
|
||||
const VkAllocationCallbacks* pAllocator,
|
||||
VkDebugUtilsMessengerEXT* pDebugMessenger) {
|
||||
auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
|
||||
if (func != nullptr) {
|
||||
return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger,
|
||||
const VkAllocationCallbacks *pAllocator) {
|
||||
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance,
|
||||
"vkDestroyDebugUtilsMessengerEXT");
|
||||
const VkAllocationCallbacks* pAllocator) {
|
||||
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance,
|
||||
"vkDestroyDebugUtilsMessengerEXT");
|
||||
if (func != nullptr) {
|
||||
func(instance, debugMessenger, pAllocator);
|
||||
}
|
||||
@@ -54,13 +86,13 @@ struct SwapChainSupportDetails {
|
||||
VkSurfaceFormatKHR chooseSwapSurfaceFormat() {
|
||||
for (const auto& format : formats) {
|
||||
if (format.format == VK_FORMAT_B8G8R8A8_SRGB &&
|
||||
format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
|
||||
format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
|
||||
return format;
|
||||
}
|
||||
}
|
||||
if (!formats.empty())
|
||||
return formats[0];
|
||||
return {VK_FORMAT_UNDEFINED, VK_COLOR_SPACE_MAX_ENUM_KHR};
|
||||
return { VK_FORMAT_UNDEFINED, VK_COLOR_SPACE_MAX_ENUM_KHR };
|
||||
}
|
||||
|
||||
VkPresentModeKHR chooseSwapPresentMode() {
|
||||
@@ -73,23 +105,23 @@ struct SwapChainSupportDetails {
|
||||
return VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
}
|
||||
|
||||
VkExtent2D chooseSwapExtent(GLFWwindow *window) {
|
||||
VkExtent2D chooseSwapExtent(GLFWwindow* window) {
|
||||
if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()) {
|
||||
return capabilities.currentExtent;
|
||||
}
|
||||
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
VkExtent2D actualExtent {
|
||||
VkExtent2D actualExtent{
|
||||
static_cast<uint32_t>(width),
|
||||
static_cast<uint32_t>(height)
|
||||
};
|
||||
actualExtent.width = std::clamp(actualExtent.width,
|
||||
capabilities.minImageExtent.width,
|
||||
capabilities.maxImageExtent.width);
|
||||
capabilities.minImageExtent.width,
|
||||
capabilities.maxImageExtent.width);
|
||||
actualExtent.height = std::clamp(actualExtent.height,
|
||||
capabilities.minImageExtent.height,
|
||||
capabilities.maxImageExtent.height);
|
||||
capabilities.minImageExtent.height,
|
||||
capabilities.maxImageExtent.height);
|
||||
return actualExtent;
|
||||
}
|
||||
|
||||
@@ -103,7 +135,7 @@ struct SwapChainSupportDetails {
|
||||
|
||||
};
|
||||
|
||||
static std::vector<char> readFile(const std::filesystem::path & filepath) {
|
||||
static std::vector<char> readFile(const std::filesystem::path& filepath) {
|
||||
std::ifstream file(filepath, std::ios::ate | std::ios::binary);
|
||||
if (!file.is_open()) {
|
||||
throw std::runtime_error(std::string("failed to open a file: ") + filepath.string());
|
||||
@@ -124,11 +156,11 @@ private:
|
||||
const int HEIGHT = 600;
|
||||
const std::string appName = "Vulkan on MacOS";
|
||||
const std::string engineName = "The Best Engine";
|
||||
const std::vector<const char *> deviceExtensions = {
|
||||
const std::vector<const char*> deviceExtensions = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
|
||||
"VK_KHR_portability_subset",
|
||||
};
|
||||
const std::vector<const char *> validationLayers = {
|
||||
const std::vector<const char*> validationLayers = {
|
||||
"VK_LAYER_KHRONOS_validation"
|
||||
};
|
||||
|
||||
@@ -138,7 +170,7 @@ private:
|
||||
const bool enableValidationLayers = true;
|
||||
#endif
|
||||
|
||||
GLFWwindow *window = nullptr;
|
||||
GLFWwindow* window = nullptr;
|
||||
|
||||
VkInstance instance = VK_NULL_HANDLE;
|
||||
VkDebugUtilsMessengerEXT debugMessenger = VK_NULL_HANDLE;
|
||||
@@ -166,6 +198,7 @@ public:
|
||||
void run() {
|
||||
initWindow();
|
||||
initVulkan();
|
||||
|
||||
mainLoop();
|
||||
cleanup();
|
||||
}
|
||||
@@ -178,9 +211,9 @@ private:
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
|
||||
|
||||
window = glfwCreateWindow(
|
||||
WIDTH, HEIGHT,
|
||||
appName.c_str(),
|
||||
nullptr, nullptr);
|
||||
WIDTH, HEIGHT,
|
||||
appName.c_str(),
|
||||
nullptr, nullptr);
|
||||
}
|
||||
|
||||
void initVulkan() {
|
||||
@@ -205,9 +238,9 @@ private:
|
||||
std::vector<VkLayerProperties> availableLayers(layerCount);
|
||||
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
|
||||
|
||||
for (const auto &layerName: validationLayers) {
|
||||
for (const auto& layerName : validationLayers) {
|
||||
bool layerFound = false;
|
||||
for (const auto &layerProperties: availableLayers) {
|
||||
for (const auto& layerProperties : availableLayers) {
|
||||
if (strcmp(layerName, layerProperties.layerName) == 0) {
|
||||
layerFound = true;
|
||||
break;
|
||||
@@ -220,12 +253,12 @@ private:
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<const char *> getRequiredExtensions() const {
|
||||
std::vector<const char*> getRequiredExtensions() const {
|
||||
uint32_t glfwExtensionCount = 0;
|
||||
const char **glfwExtensions;
|
||||
const char** glfwExtensions;
|
||||
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
|
||||
|
||||
std::vector<const char *> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
|
||||
std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
|
||||
|
||||
if (enableValidationLayers) {
|
||||
extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
||||
@@ -237,15 +270,15 @@ private:
|
||||
return extensions;
|
||||
}
|
||||
|
||||
static void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT &createInfo) {
|
||||
static void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
||||
createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
||||
createInfo.messageSeverity =
|
||||
VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
||||
VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
||||
createInfo.messageType =
|
||||
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
||||
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
||||
createInfo.pfnUserCallback = debugCallback;
|
||||
}
|
||||
|
||||
@@ -291,17 +324,17 @@ private:
|
||||
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensions.data());
|
||||
std::cout << "available extensions:\n";
|
||||
|
||||
for (const auto &extension: extensions) {
|
||||
for (const auto& extension : extensions) {
|
||||
std::cout << '\t' << extension.extensionName << '\n';
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
|
||||
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
||||
VkDebugUtilsMessageTypeFlagsEXT messageType,
|
||||
const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData,
|
||||
void *pUserData) {
|
||||
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
||||
VkDebugUtilsMessageTypeFlagsEXT messageType,
|
||||
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
||||
void* pUserData) {
|
||||
|
||||
std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl;
|
||||
|
||||
@@ -377,10 +410,10 @@ private:
|
||||
bool checkDeviceExtensionSupport(VkPhysicalDevice dev) {
|
||||
uint32_t extensionCount;
|
||||
vkEnumerateDeviceExtensionProperties(dev, nullptr,
|
||||
&extensionCount, nullptr);
|
||||
&extensionCount, nullptr);
|
||||
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
|
||||
vkEnumerateDeviceExtensionProperties(dev, nullptr,
|
||||
&extensionCount, availableExtensions.data());
|
||||
&extensionCount, availableExtensions.data());
|
||||
std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
|
||||
|
||||
for (const auto& extension : availableExtensions) {
|
||||
@@ -414,9 +447,9 @@ private:
|
||||
}
|
||||
std::cout << ", swapchain is not empty: " << swapChainAdequate << "\n";
|
||||
return hasQueues && isSupportExtensions && swapChainAdequate;
|
||||
};
|
||||
};
|
||||
|
||||
for (const auto &dev: devices) {
|
||||
for (const auto& dev : devices) {
|
||||
if (isDeviceSuitable(dev)) {
|
||||
physicalDevice = dev;
|
||||
break;
|
||||
@@ -438,7 +471,7 @@ private:
|
||||
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
|
||||
float queuePriority = 1.0f;
|
||||
|
||||
for (uint32_t queueFamily : uniqueQueueFamilies){
|
||||
for (uint32_t queueFamily : uniqueQueueFamilies) {
|
||||
VkDeviceQueueCreateInfo queueCreateInfo{};
|
||||
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
queueCreateInfo.queueFamilyIndex = queueFamily;
|
||||
@@ -493,7 +526,7 @@ private:
|
||||
createInfo.oldSwapchain = VK_NULL_HANDLE;
|
||||
|
||||
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
|
||||
uint32_t queueFamilyIndices[] = {indices.graphicsFamily.value(), indices.presentFamily.value()};
|
||||
uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
||||
if (indices.graphicsFamily != indices.presentFamily) {
|
||||
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
||||
createInfo.queueFamilyIndexCount = 2;
|
||||
@@ -585,7 +618,7 @@ private:
|
||||
renderPassInfo.dependencyCount = 1;
|
||||
renderPassInfo.pDependencies = &dependency;
|
||||
|
||||
if(vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
||||
if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to create a render pass");
|
||||
}
|
||||
}
|
||||
@@ -593,7 +626,7 @@ private:
|
||||
void createGraphicsPipeline() {
|
||||
auto vertShaderCode = readFile("shaders/vert.spv");
|
||||
auto fragShaderCode = readFile("shaders/frag.spv");
|
||||
|
||||
|
||||
VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
|
||||
VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
|
||||
|
||||
@@ -610,8 +643,8 @@ private:
|
||||
fragShaderStageInfo.pName = "main";
|
||||
|
||||
std::vector<VkPipelineShaderStageCreateInfo> shaderStages = {
|
||||
vertShaderStageInfo,
|
||||
fragShaderStageInfo
|
||||
vertShaderStageInfo,
|
||||
fragShaderStageInfo,
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputState{};
|
||||
@@ -777,9 +810,9 @@ private:
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
renderPassInfo.renderPass = renderPass;
|
||||
renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
||||
renderPassInfo.renderArea.offset = {0, 0};
|
||||
renderPassInfo.renderArea.offset = { 0, 0 };
|
||||
renderPassInfo.renderArea.extent = swapChainExtent;
|
||||
VkClearValue clearColor = {{{0.0f, 0.0f, 0.4f, 1.0f}}};
|
||||
VkClearValue clearColor = { {{0.0f, 0.0f, 0.4f, 1.0f}} };
|
||||
renderPassInfo.clearValueCount = 1;
|
||||
renderPassInfo.pClearValues = &clearColor;
|
||||
|
||||
@@ -796,7 +829,7 @@ private:
|
||||
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor{};
|
||||
scissor.offset = {0, 0};
|
||||
scissor.offset = { 0, 0 };
|
||||
scissor.extent = swapChainExtent;
|
||||
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
|
||||
|
||||
@@ -822,10 +855,10 @@ private:
|
||||
VkSubmitInfo submitInfo{};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
|
||||
std::vector<VkSemaphore> waitSemaphores = {imageAvailableSemaphore};
|
||||
std::vector<VkPipelineStageFlags> waitStages = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
|
||||
std::vector<VkCommandBuffer> commandBuffers = {commandBuffer};
|
||||
std::vector<VkSemaphore> signalSemaphores = {renderFinishedSemaphore};
|
||||
std::vector<VkSemaphore> waitSemaphores = { imageAvailableSemaphore };
|
||||
std::vector<VkPipelineStageFlags> waitStages = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
||||
std::vector<VkCommandBuffer> commandBuffers = { commandBuffer };
|
||||
std::vector<VkSemaphore> signalSemaphores = { renderFinishedSemaphore };
|
||||
submitInfo.waitSemaphoreCount = waitSemaphores.size();
|
||||
submitInfo.pWaitSemaphores = waitSemaphores.data();
|
||||
submitInfo.pWaitDstStageMask = waitStages.data();
|
||||
@@ -844,7 +877,7 @@ private:
|
||||
presentInfo.waitSemaphoreCount = signalSemaphores.size();
|
||||
presentInfo.pWaitSemaphores = signalSemaphores.data();
|
||||
|
||||
std::vector<VkSwapchainKHR> swapChains = {swapChain};
|
||||
std::vector<VkSwapchainKHR> swapChains = { swapChain };
|
||||
presentInfo.swapchainCount = swapChains.size();
|
||||
presentInfo.pSwapchains = swapChains.data();
|
||||
presentInfo.pImageIndices = &imageIndex;
|
||||
@@ -895,7 +928,8 @@ int main() {
|
||||
|
||||
try {
|
||||
app.run();
|
||||
} catch (const std::exception &e) {
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
std::cerr << e.what() << std::endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user