feat: rotate cube around Y axis instead of Z
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@@ -18,9 +18,9 @@ void main() {
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float c = cos(pc.angle);
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float s = sin(pc.angle);
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vec3 rotated = vec3(
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inPosition.x * c - inPosition.y * s,
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inPosition.x * s + inPosition.y * c,
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inPosition.z
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inPosition.x * c - inPosition.z * s,
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inPosition.y,
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inPosition.x * s + inPosition.z * c
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);
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gl_Position = vp * vec4(rotated, 1.0);
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fragColor = inColor;
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