feat: Step 5 AI agent command bridge

- Add new Engine.AI project referenced by the App.
- Define JSON command model: spawn_model, set_transform, delete_entity, list_entities.
- Implement AiCommandProcessor with System.Text.Json and custom Vector3/Quaternion converters.
- Wire processor into Program.cs; demo commands spawn and move a second cube.
- AI commands are executed against the live Flecs world and visible in the next frame.
This commit is contained in:
emil28092005
2026-06-16 19:30:33 +03:00
parent e1ab3a14be
commit 2f21ffada4
13 changed files with 314 additions and 6 deletions
+21 -6
View File
@@ -1,6 +1,7 @@
using System;
using System.IO;
using System.Numerics;
using Engine.AI;
using Engine.Core;
using Engine.Core.Components;
using Engine.Graphics;
@@ -13,23 +14,22 @@ class Program
{
static void Main(string[] args)
{
Console.WriteLine("Cortex Engine Step 4 — Starting up...");
Console.WriteLine("Cortex Engine Step 5 — Starting up...");
try
{
using var world = World.Create();
using var window = new Sdl3Window("Cortex Engine — Step 4", 1280, 720);
using var window = new Sdl3Window("Cortex Engine — Step 5", 1280, 720);
var timing = new Timing();
var input = new InputMapping();
using var vulkan = new VulkanContext(window, enableValidation: false);
using var swapchain = new Swapchain(vulkan);
using var renderer = new MeshRenderer(vulkan, swapchain);
var ai = new AiCommandProcessor(world, LoadModel);
var modelPath = FindModelPath(args);
var mesh = modelPath.EndsWith(".gltf", StringComparison.OrdinalIgnoreCase)
|| modelPath.EndsWith(".glb", StringComparison.OrdinalIgnoreCase)
? GltfLoader.Load(modelPath, new Vector3(0.7f, 0.6f, 0.5f))
: ObjLoader.Load(modelPath, new Vector3(0.7f, 0.6f, 0.5f));
var mesh = LoadModel(modelPath);
var model = world.Entity("Model")
.Set(new Transform(new Vector3(0.0f, 0.0f, 0.0f), Quaternion.Identity, new Vector3(0.5f)))
@@ -45,6 +45,13 @@ class Program
0.1f,
100.0f));
// Demo: AI agent commands.
Console.WriteLine("AI demo commands:");
Console.WriteLine(ai.Process("""{ "type": "list_entities" }""").Message);
Console.WriteLine(ai.Process("""{ "type": "spawn_model", "name": "SecondCube", "modelPath": "Content/cube.obj", "position": [0.8, 0, 0], "scale": [0.3, 0.3, 0.3] }""").Message);
Console.WriteLine(ai.Process("""{ "type": "list_entities" }""").Message);
Console.WriteLine(ai.Process("""{ "type": "set_transform", "name": "SecondCube", "position": [0.8, 0.5, 0], "rotation": [0, 0, 0, 1], "scale": [0.3, 0.3, 0.3] }""").Message);
var frames = 0;
var lastFpsTime = 0.0;
var lastWidth = window.Width;
@@ -90,6 +97,14 @@ class Program
}
}
private static Mesh LoadModel(string path)
{
return path.EndsWith(".gltf", StringComparison.OrdinalIgnoreCase)
|| path.EndsWith(".glb", StringComparison.OrdinalIgnoreCase)
? GltfLoader.Load(path, new Vector3(0.7f, 0.6f, 0.5f))
: ObjLoader.Load(path, new Vector3(0.7f, 0.6f, 0.5f));
}
private static string FindModelPath(string[] args)
{
if (args.Length > 0 && File.Exists(args[0]))