feat: add depth buffer, camera and MVP push constants

- Add Camera ECS component with view/projection matrices.
- Add Vulkan depth buffer to Swapchain: image, memory, view, render pass, framebuffers.
- Update VulkanPipeline with depth stencil testing and push-constant layout.
- Update vertex shader to use push-constant MVP matrix.
- MeshRenderer finds Camera, computes MVP per entity and pushes it.
- Program.cs creates a camera entity and keeps the cube rotating.

Build and run verified: window opens and FPS is reported.
This commit is contained in:
emil28092005
2026-06-16 19:20:29 +03:00
parent 05703f820f
commit e1ab3a14be
7 changed files with 300 additions and 35 deletions
+10
View File
@@ -35,6 +35,16 @@ class Program
.Set(new Transform(new Vector3(0.0f, 0.0f, 0.0f), Quaternion.Identity, new Vector3(0.5f)))
.Set(mesh);
var camera = world.Entity("Camera")
.Set(new Camera(
new Vector3(0.0f, 0.0f, -2.0f),
Vector3.Zero,
Vector3.UnitY,
MathF.PI / 4.0f,
1280.0f / 720.0f,
0.1f,
100.0f));
var frames = 0;
var lastFpsTime = 0.0;
var lastWidth = window.Width;
+46
View File
@@ -0,0 +1,46 @@
using System.Numerics;
namespace Engine.Core.Components;
/// <summary>
/// A perspective camera component for the ECS.
/// Provides view and projection matrices for the renderer.
/// </summary>
public record struct Camera
{
public Vector3 Position;
public Vector3 Target;
public Vector3 Up;
public float FieldOfView;
public float AspectRatio;
public float NearPlane;
public float FarPlane;
public Camera(
Vector3 position,
Vector3 target,
Vector3 up,
float fieldOfView = MathF.PI / 4.0f,
float aspectRatio = 16.0f / 9.0f,
float nearPlane = 0.1f,
float farPlane = 100.0f)
{
Position = position;
Target = target;
Up = up;
FieldOfView = fieldOfView;
AspectRatio = aspectRatio;
NearPlane = nearPlane;
FarPlane = farPlane;
}
public Matrix4x4 GetViewMatrix()
{
return Matrix4x4.CreateLookAt(Position, Target, Up);
}
public Matrix4x4 GetProjectionMatrix()
{
return Matrix4x4.CreatePerspectiveFieldOfView(FieldOfView, AspectRatio, NearPlane, FarPlane);
}
}
+42 -3
View File
@@ -141,17 +141,26 @@ public sealed unsafe class MeshRenderer : IDisposable
};
_context.Vk.BeginCommandBuffer(cmd, &beginInfo);
var clearColor = new ClearValue(new ClearColorValue(0.0f, 0.0f, 0.0f, 1.0f));
var clearValues = new[]
{
new ClearValue(new ClearColorValue(0.0f, 0.0f, 0.0f, 1.0f)),
new ClearValue { DepthStencil = new ClearDepthStencilValue(1.0f, 0) }
};
var renderPassInfo = new RenderPassBeginInfo
{
SType = StructureType.RenderPassBeginInfo,
RenderPass = _swapchain.RenderPass,
Framebuffer = _swapchain.Framebuffers[imageIndex],
RenderArea = new Rect2D(new Offset2D(0, 0), _swapchain.Extent),
ClearValueCount = 1,
PClearValues = &clearColor
ClearValueCount = (uint)clearValues.Length
};
fixed (ClearValue* pClearValues = clearValues)
{
renderPassInfo.PClearValues = pClearValues;
}
_context.Vk.CmdBeginRenderPass(cmd, &renderPassInfo, SubpassContents.Inline);
_context.Vk.CmdBindPipeline(cmd, PipelineBindPoint.Graphics, _pipeline.Handle);
@@ -160,7 +169,11 @@ public sealed unsafe class MeshRenderer : IDisposable
_context.Vk.CmdSetViewport(cmd, 0, 1, &viewport);
_context.Vk.CmdSetScissor(cmd, 0, 1, &scissor);
var camera = GetCamera(world);
var view = camera.GetViewMatrix();
var proj = camera.GetProjectionMatrix();
var drawCmd = cmd;
world.Each((Entity e, ref Mesh mesh, ref Transform transform) =>
{
if (!_buffers.TryGetValue(e, out var buffers))
@@ -172,6 +185,11 @@ public sealed unsafe class MeshRenderer : IDisposable
var bytes = BuildMeshVertices(mesh, transform);
buffers.VertexBuffer.Update(bytes);
var model = transform.GetMatrix();
var mvp = Matrix4x4.Multiply(Matrix4x4.Multiply(model, view), proj);
var mvpT = Matrix4x4.Transpose(mvp);
_context.Vk.CmdPushConstants(drawCmd, _pipeline.Layout, ShaderStageFlags.VertexBit, 0, 64, &mvpT);
var vertexBuffer = buffers.VertexBuffer.Buffer;
var offset = 0ul;
_context.Vk.CmdBindVertexBuffers(drawCmd, 0, 1, &vertexBuffer, &offset);
@@ -265,6 +283,27 @@ public sealed unsafe class MeshRenderer : IDisposable
return bytes;
}
private Camera GetCamera(World world)
{
var camera = new Camera(
new Vector3(0.0f, 0.0f, -2.0f),
Vector3.Zero,
Vector3.UnitY,
MathF.PI / 4.0f,
(float)_swapchain.Extent.Width / _swapchain.Extent.Height,
0.1f,
100.0f);
world.Each((Entity e, ref Camera cam) =>
{
camera = cam;
});
// Always keep the aspect ratio in sync with the swapchain.
camera.AspectRatio = (float)_swapchain.Extent.Width / _swapchain.Extent.Height;
return camera;
}
public void Dispose()
{
_context.Vk.DeviceWaitIdle(_context.Device);
Binary file not shown.
+6 -1
View File
@@ -5,8 +5,13 @@ layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
layout(push_constant) uniform PushConstants
{
mat4 mvp;
} push;
void main()
{
gl_Position = vec4(inPosition, 1.0);
gl_Position = push.mvp * vec4(inPosition, 1.0);
fragColor = inColor;
}
+173 -29
View File
@@ -17,6 +17,10 @@ public sealed unsafe class Swapchain : IDisposable
private Image[] _images = null!;
private ImageView[] _imageViews = null!;
private Framebuffer[] _framebuffers = null!;
private Image _depthImage;
private DeviceMemory _depthMemory;
private ImageView _depthImageView;
private Format _depthFormat;
private SurfaceFormatKHR _surfaceFormat;
private PresentModeKHR _presentMode;
private Extent2D _extent;
@@ -31,6 +35,7 @@ public sealed unsafe class Swapchain : IDisposable
{
_context = context;
_surfaceFormat = ChooseSurfaceFormat();
_depthFormat = FindDepthFormat();
CreateRenderPass();
Recreate(1280, 720);
}
@@ -77,6 +82,8 @@ public sealed unsafe class Swapchain : IDisposable
_imageViews = new ImageView[_images.Length];
_framebuffers = new Framebuffer[_images.Length];
CreateDepthResources();
for (var i = 0; i < _images.Length; i++)
{
_imageViews[i] = CreateImageView(_images[i], _surfaceFormat.Format);
@@ -107,6 +114,113 @@ public sealed unsafe class Swapchain : IDisposable
return images;
}
private Format FindDepthFormat()
{
var candidates = new[] { Format.D32Sfloat, Format.D32SfloatS8Uint, Format.D24UnormS8Uint };
foreach (var format in candidates)
{
FormatProperties props;
_context.Vk.GetPhysicalDeviceFormatProperties(_context.PhysicalDevice, format, &props);
if ((props.OptimalTilingFeatures & FormatFeatureFlags.DepthStencilAttachmentBit) != 0)
return format;
}
throw new InvalidOperationException("No supported depth format found.");
}
private uint FindMemoryType(uint typeFilter, MemoryPropertyFlags properties)
{
PhysicalDeviceMemoryProperties memoryProperties;
_context.Vk.GetPhysicalDeviceMemoryProperties(_context.PhysicalDevice, &memoryProperties);
for (var i = 0; i < memoryProperties.MemoryTypeCount; i++)
{
if ((typeFilter & (1u << i)) != 0 &&
(memoryProperties.MemoryTypes[i].PropertyFlags & properties) == properties)
{
return (uint)i;
}
}
throw new InvalidOperationException("Failed to find suitable memory type.");
}
private void CreateDepthResources()
{
CreateDepthImage();
CreateDepthImageView();
}
private void CreateDepthImage()
{
var createInfo = new ImageCreateInfo
{
SType = StructureType.ImageCreateInfo,
ImageType = ImageType.Type2D,
Extent = new Extent3D(_extent.Width, _extent.Height, 1),
MipLevels = 1,
ArrayLayers = 1,
Format = _depthFormat,
Tiling = ImageTiling.Optimal,
InitialLayout = ImageLayout.Undefined,
Usage = ImageUsageFlags.DepthStencilAttachmentBit,
Samples = SampleCountFlags.Count1Bit,
SharingMode = SharingMode.Exclusive
};
Image image;
var result = _context.Vk.CreateImage(_context.Device, &createInfo, null, &image);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateImage failed: {result}");
_depthImage = image;
MemoryRequirements memRequirements;
_context.Vk.GetImageMemoryRequirements(_context.Device, image, &memRequirements);
var memoryTypeIndex = FindMemoryType(memRequirements.MemoryTypeBits, MemoryPropertyFlags.DeviceLocalBit);
var allocInfo = new MemoryAllocateInfo
{
SType = StructureType.MemoryAllocateInfo,
AllocationSize = memRequirements.Size,
MemoryTypeIndex = memoryTypeIndex
};
DeviceMemory memory;
result = _context.Vk.AllocateMemory(_context.Device, &allocInfo, null, &memory);
if (result != Result.Success)
throw new InvalidOperationException($"vkAllocateMemory failed: {result}");
_depthMemory = memory;
result = _context.Vk.BindImageMemory(_context.Device, image, memory, 0);
if (result != Result.Success)
throw new InvalidOperationException($"vkBindImageMemory failed: {result}");
}
private void CreateDepthImageView()
{
var createInfo = new ImageViewCreateInfo
{
SType = StructureType.ImageViewCreateInfo,
Image = _depthImage,
ViewType = ImageViewType.Type2D,
Format = _depthFormat,
SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.DepthBit, 0, 1, 0, 1)
};
ImageView imageView;
var result = _context.Vk.CreateImageView(_context.Device, &createInfo, null, &imageView);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateImageView failed: {result}");
_depthImageView = imageView;
}
private void CleanupDepthResources()
{
if (_depthImageView.Handle != 0)
_context.Vk.DestroyImageView(_context.Device, _depthImageView, null);
if (_depthImage.Handle != 0)
_context.Vk.DestroyImage(_context.Device, _depthImage, null);
if (_depthMemory.Handle != 0)
_context.Vk.FreeMemory(_context.Device, _depthMemory, null);
}
private void CreateRenderPass()
{
var colorAttachment = new AttachmentDescription
@@ -121,17 +235,38 @@ public sealed unsafe class Swapchain : IDisposable
FinalLayout = ImageLayout.PresentSrcKhr
};
var depthAttachment = new AttachmentDescription
{
Format = _depthFormat,
Samples = SampleCountFlags.Count1Bit,
LoadOp = AttachmentLoadOp.Clear,
StoreOp = AttachmentStoreOp.DontCare,
StencilLoadOp = AttachmentLoadOp.DontCare,
StencilStoreOp = AttachmentStoreOp.DontCare,
InitialLayout = ImageLayout.Undefined,
FinalLayout = ImageLayout.DepthStencilAttachmentOptimal
};
var attachments = new[] { colorAttachment, depthAttachment };
var colorAttachmentRef = new AttachmentReference
{
Attachment = 0,
Layout = ImageLayout.ColorAttachmentOptimal
};
var depthAttachmentRef = new AttachmentReference
{
Attachment = 1,
Layout = ImageLayout.DepthStencilAttachmentOptimal
};
var subpass = new SubpassDescription
{
PipelineBindPoint = PipelineBindPoint.Graphics,
ColorAttachmentCount = 1,
PColorAttachments = &colorAttachmentRef
PColorAttachments = &colorAttachmentRef,
PDepthStencilAttachment = &depthAttachmentRef
};
var dependency = new SubpassDependency
@@ -144,22 +279,25 @@ public sealed unsafe class Swapchain : IDisposable
DstAccessMask = AccessFlags.ColorAttachmentWriteBit
};
var createInfo = new RenderPassCreateInfo
fixed (AttachmentDescription* pAttachments = attachments)
{
SType = StructureType.RenderPassCreateInfo,
AttachmentCount = 1,
PAttachments = &colorAttachment,
SubpassCount = 1,
PSubpasses = &subpass,
DependencyCount = 1,
PDependencies = &dependency
};
var createInfo = new RenderPassCreateInfo
{
SType = StructureType.RenderPassCreateInfo,
AttachmentCount = (uint)attachments.Length,
PAttachments = pAttachments,
SubpassCount = 1,
PSubpasses = &subpass,
DependencyCount = 1,
PDependencies = &dependency
};
RenderPass renderPass;
var result = _context.Vk.CreateRenderPass(_context.Device, &createInfo, null, &renderPass);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateRenderPass failed: {result}");
_renderPass = renderPass;
RenderPass renderPass;
var result = _context.Vk.CreateRenderPass(_context.Device, &createInfo, null, &renderPass);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateRenderPass failed: {result}");
_renderPass = renderPass;
}
}
private ImageView CreateImageView(Image image, Format format)
@@ -183,22 +321,26 @@ public sealed unsafe class Swapchain : IDisposable
private Framebuffer CreateFramebuffer(ImageView imageView)
{
var createInfo = new FramebufferCreateInfo
var attachments = new[] { imageView, _depthImageView };
fixed (ImageView* pAttachments = attachments)
{
SType = StructureType.FramebufferCreateInfo,
RenderPass = _renderPass,
AttachmentCount = 1,
PAttachments = &imageView,
Width = _extent.Width,
Height = _extent.Height,
Layers = 1
};
var createInfo = new FramebufferCreateInfo
{
SType = StructureType.FramebufferCreateInfo,
RenderPass = _renderPass,
AttachmentCount = (uint)attachments.Length,
PAttachments = pAttachments,
Width = _extent.Width,
Height = _extent.Height,
Layers = 1
};
Framebuffer framebuffer;
var result = _context.Vk.CreateFramebuffer(_context.Device, &createInfo, null, &framebuffer);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateFramebuffer failed: {result}");
return framebuffer;
Framebuffer framebuffer;
var result = _context.Vk.CreateFramebuffer(_context.Device, &createInfo, null, &framebuffer);
if (result != Result.Success)
throw new InvalidOperationException($"vkCreateFramebuffer failed: {result}");
return framebuffer;
}
}
private SurfaceFormatKHR ChooseSurfaceFormat()
@@ -275,6 +417,8 @@ public sealed unsafe class Swapchain : IDisposable
}
}
CleanupDepthResources();
if (_imageViews != null)
{
foreach (var view in _imageViews)
+23 -2
View File
@@ -5,7 +5,7 @@ using Silk.NET.Vulkan;
namespace Engine.Graphics;
/// <summary>
/// Simple graphics pipeline for indexed meshes with vec3 position + vec3 color.
/// Graphics pipeline for indexed meshes with push-constant MVP and depth testing.
/// Uses Silk.NET.Vulkan.
/// </summary>
public sealed unsafe class VulkanPipeline : IDisposable
@@ -55,11 +55,19 @@ public sealed unsafe class VulkanPipeline : IDisposable
private PipelineLayout CreatePipelineLayout()
{
var pushConstantRange = new PushConstantRange
{
StageFlags = ShaderStageFlags.VertexBit,
Offset = 0,
Size = (uint)(16 * sizeof(float))
};
var createInfo = new PipelineLayoutCreateInfo
{
SType = StructureType.PipelineLayoutCreateInfo,
SetLayoutCount = 0,
PushConstantRangeCount = 0
PushConstantRangeCount = 1,
PPushConstantRanges = &pushConstantRange
};
PipelineLayout layout;
@@ -170,6 +178,18 @@ public sealed unsafe class VulkanPipeline : IDisposable
PAttachments = &colorBlendAttachment
};
var depthStencil = new PipelineDepthStencilStateCreateInfo
{
SType = StructureType.PipelineDepthStencilStateCreateInfo,
DepthTestEnable = true,
DepthWriteEnable = true,
DepthCompareOp = CompareOp.Less,
DepthBoundsTestEnable = false,
StencilTestEnable = false,
Back = new StencilOpState(),
Front = new StencilOpState()
};
var dynamicStates = new[] { DynamicState.Viewport, DynamicState.Scissor };
PipelineDynamicStateCreateInfo dynamicState;
fixed (DynamicState* pDynamic = dynamicStates)
@@ -195,6 +215,7 @@ public sealed unsafe class VulkanPipeline : IDisposable
PViewportState = &viewportState,
PRasterizationState = &rasterizer,
PMultisampleState = &multisampling,
PDepthStencilState = &depthStencil,
PColorBlendState = &colorBlending,
PDynamicState = &dynamicState,
Layout = Layout,