e1ab3a14be9c35c89d0ebf9675696a77c1282f0c
- Add Camera ECS component with view/projection matrices. - Add Vulkan depth buffer to Swapchain: image, memory, view, render pass, framebuffers. - Update VulkanPipeline with depth stencil testing and push-constant layout. - Update vertex shader to use push-constant MVP matrix. - MeshRenderer finds Camera, computes MVP per entity and pushes it. - Program.cs creates a camera entity and keeps the cube rotating. Build and run verified: window opens and FPS is reported.
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%