debug: albedo-only fragment shader — tests if vp matrix works with 128B UBO

If objects are colored: vp matrix is fine, problem is in lighting
If objects are black: vp matrix is broken by 128B UBO change
This commit is contained in:
emil28092005
2026-06-18 19:46:05 +03:00
parent 4771371021
commit b162d681aa
2 changed files with 2 additions and 85 deletions
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