fix: reduce light intensity from 50 to 15

This commit is contained in:
emil28092005
2026-06-18 20:13:46 +03:00
parent 7c33a52ff7
commit d4eafe1f31
+1 -1
View File
@@ -266,7 +266,7 @@ class Program
world.Entity("MainLight")
.Set(new Transform(new Vector3(0, 20, 0), Quaternion.Identity, Vector3.One))
.Set(Light.Point(new Vector3(0, 20, 0), new Vector3(1.0f, 0.95f, 0.85f), intensity: 50.0f, range: 60.0f));
.Set(Light.Point(new Vector3(0, 20, 0), new Vector3(1.0f, 0.95f, 0.85f), intensity: 15.0f, range: 60.0f));
var entityCount = 0;
world.Each((Entity e, ref Transform _) => entityCount++);