fix: reduce light intensity from 50 to 15
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@@ -266,7 +266,7 @@ class Program
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world.Entity("MainLight")
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world.Entity("MainLight")
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.Set(new Transform(new Vector3(0, 20, 0), Quaternion.Identity, Vector3.One))
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.Set(new Transform(new Vector3(0, 20, 0), Quaternion.Identity, Vector3.One))
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.Set(Light.Point(new Vector3(0, 20, 0), new Vector3(1.0f, 0.95f, 0.85f), intensity: 50.0f, range: 60.0f));
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.Set(Light.Point(new Vector3(0, 20, 0), new Vector3(1.0f, 0.95f, 0.85f), intensity: 15.0f, range: 60.0f));
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var entityCount = 0;
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var entityCount = 0;
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world.Each((Entity e, ref Transform _) => entityCount++);
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world.Each((Entity e, ref Transform _) => entityCount++);
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