2454af1c89fad7635a03ff6712e159ca95d9f02f
- Fragment bias: 0.08 + 0.15 * (1 - NdotL) — smaller base, moderate slope (was 0.3 + 0.5 — too much → peter-panning, shadows detached from objects) - vkCmdSetDepthBias: 1.75/0/2.5 (was 2.5/0/3.5 — too aggressive) - Removed early exit logic — was causing hard shadow edges - Always run 16-tap PCF for consistent soft shadow quality - Smaller sample radius: clamp(0.015 * dist/20, 0.003, 0.05)
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
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