24eb547711edc952f4a95a393634d460065c6ef5
- SpawnModelCommand: added Shape property (default 'cube') - AiCommandProcessor: if shape='sphere', uses ProceduralMesh.CreateSphere instead of loading OBJ file; physics uses DynamicSphere instead of DynamicBox - EngineMcpTools: added 'shape' parameter to SpawnModel tool - Engine.AI now references Engine.Graphics for ProceduralMesh access
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%