277c8aea9339114e075e5039330858ef38822f48
Swapchain format is B8G8R8A8_SRGB — vkCmdCopyImageToBuffer gives BGRA data. Was converting BGRA→RGBA in C# and telling FFmpeg 'rgba' — but SRGB data needs to stay as-is. Now: - No BGRA→RGBA swap in ReadCapturedBuffer - FFmpeg pixel_format=bgra (matches swapchain) - FFmpeg handles SRGB→yuv420p conversion correctly
Description
AI powered Game Engine
23 MiB
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C#
97.8%
GLSL
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