2886dd77f2cb89deb5337321766b6dfd0b8adc69
- Load Content/torusknot.obj instead of cube.obj - 28800 vertices (duplicated per-face), 28800 indices - OBJ has vn lines so smooth normals are used (not face normals) - Removed slide animation, kept Y-axis rotation - Camera z=-6, FOV 45° - 0 validation errors, ~3000 FPS
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%