emil28092005 44bae31495 fix: flip projection Y for Vulkan (M22 *= -1) — fixes fish-eye distortion
System.Numerics.CreatePerspectiveFieldOfView uses DirectX convention (Y up).
Vulkan clip space has Y down. Negating M22 corrects the projection.
Depth is already [0,1] in System.Numerics (DirectX-style), no remap needed.
2026-06-18 16:53:48 +03:00
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