44bae3149526e8499b25ad95feda14016395e246
System.Numerics.CreatePerspectiveFieldOfView uses DirectX convention (Y up). Vulkan clip space has Y down. Negating M22 corrects the projection. Depth is already [0,1] in System.Numerics (DirectX-style), no remap needed.
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%