4eb0584f6d45bd23a15c1b67387474392c1569ad
Root cause: CreateSphere(r) baked scale into mesh radius, then Transform applied scale again → double scaling. Visual radius was scale*0.5*scale but collider was scale*0.5. Fix: always create sphere at radius 0.5 (unit sphere, like cube.obj). Scale is applied through Transform only. Collider radius = maxScale*0.5 matches visual radius = 0.5 * scale.
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AI powered Game Engine
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