544f6b59c006f8c8212c94ed92648359faab5b70
- Added vkCmdCopyImageToBuffer to P/Invoke layer - Screenshot embedded in main command buffer (barrier PresentSrcKHR→TransferSrc, copy, barrier back) - Deferred read: staging buffer read on next frame after fence signaled - BMP format written directly to FileStream (row by row, avoids large heap allocations) - BGRA→BGRA direct copy for B8G8R8A8 swapchain format - All 16 camera tour screenshots captured successfully (1280x720x32bpp) - 66/66 tests pass
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%