751e403c0c357b30a215cf2fead356d714ef03d5
- Add Material component with Albedo, Roughness, Metallic. - MeshRenderer reads Material and tints vertex color; falls back to default. - Add Blinn-Phong specular using camera position pushed via push constants. - Add floor plane and grid mesh in Program.cs. - Add OrbitCameraController with right-mouse orbit and mouse-wheel zoom. - Forward SDL events to InputMapping from Sdl3Window.PumpEvents. - Update main loop to update camera and aspect ratio on resize. - Recompile SPIR-V shaders. - Update CORTEX_ENGINE_ARCHITECTURE.md with Material, lighting, and orbit camera.
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%