7e33b64ac9d70d6453fcd6cf0a1b51b7820b5af6
- 16 precomputed Poisson disk offsets on tangent plane - Tangent basis built from sampling direction (cross product trick) - Sample radius scales with distance: closer = sharper, farther = softer radius = clamp(0.02 * (dist / 20), 0.005, 0.08) - Early exit: skip PCF if clearly lit or clearly shadowed (performance) - Bias increased to 0.15 for cubemap distance comparison - Only triangle.frag changed — no C# or Vulkan resource changes - 227 tests, all pass
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%