86d24e7254fb2dc8e455596c607cffcde11b4c58
CULL_MODE_BACK was culling faces with inconsistent winding order in sphere.obj, torus.obj, diamond.obj, cone.obj. Many faces disappeared, making objects look like wireframe/grids. Reverted both main and shadow pipelines to CULL_MODE_NONE. Shadow acne is handled by low bias (0.0001) which works fine.
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AI powered Game Engine
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