emil28092005 86d24e7254 fix: revert to CULL_MODE_NONE — no more holes in geometry
CULL_MODE_BACK was culling faces with inconsistent winding order in
sphere.obj, torus.obj, diamond.obj, cone.obj. Many faces disappeared,
making objects look like wireframe/grids.

Reverted both main and shadow pipelines to CULL_MODE_NONE.
Shadow acne is handled by low bias (0.0001) which works fine.
2026-06-18 22:50:58 +03:00
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