9555de60ef105370a508843363dd0a79f15755a3
- renderTimer accumulates deltaTime each tick - Render only when renderTimer >= 16.67ms - If timer overshoots (slow frame), clamp to 0 to prevent spiral of death - No Thread.Sleep/continue — loop runs continuously, just skips render when not enough time has passed
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%