emil28092005 9555de60ef fix: render timer — no hang, spiral-of-death prevention
- renderTimer accumulates deltaTime each tick
- Render only when renderTimer >= 16.67ms
- If timer overshoots (slow frame), clamp to 0 to prevent spiral of death
- No Thread.Sleep/continue — loop runs continuously, just skips render
  when not enough time has passed
2026-06-19 09:29:45 +03:00
S
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AI-native 3D game engine in C#: pure P/Invoke Vulkan 1.3 renderer, PBR, Jolt physics, ECS and an MCP interface for AI agents.
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