a306439f224807aa914fc50d8ee6478895fe3ca7
- GCHandle.Alloc(Pinned) for BufferData to prevent GC relocation - void* null for VertexAttribPointer offsets - ShouldSwapAutomatically=false, manual SwapBuffers - Solid color debug shader active - Still has rendering issues — needs visual debugging
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%