a4914f28c56ecbddb675a5e0646a8e42829137d5
- VulkanRenderer: mesh cache by entity ID, lazy buffer creation - RenderWorld iterates entities with Transform+Mesh, draws each with per-entity model matrix via push constants - Program.cs: creates scene with 1 torus knot (center, scale 1.5) + 6 cubes at different positions, all rotating around Y at different speeds - Camera at (0, 2, -8) looking at origin, FreeFly controls - 0 validation errors, ~2100 FPS with 7 objects
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%