a90195c600b8ed12314d4b10b2e6b7f2688775e4
- SpawnModelCommand: added Physics bool property (default false) - AiCommandProcessor.SpawnModel: when Physics=true, adds RigidBody.DynamicBox with half-extent = max(scale) * 0.5, mass = max(scale) * 2 - EngineMcpTools.SpawnModel: added 'physics' parameter (default false) - Physics is optional — spawn without physics by default, enable when needed - Physics bodies are initialized by the existing per-frame IsInitialized check
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%