ab1a2d05c347ebb33bdfeb90b14a9e6be8231a6a
Two validation errors fixed: 1. imageCubeArray feature not enabled → added VkPhysicalDeviceImageCubeArrayFeatures to device creation chain (pNext: cubeArray → sync2 → dynamicRendering) 2. Shadow layers 18-23 in UNDEFINED layout → transition ALL 24 layers (MaxShadowLights * 6) instead of only numShadowLights * 6 Descriptor references all 24 layers via CubeArray view
Description
AI powered Game Engine
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